Index: ash/wm/window_util.cc |
diff --git a/ash/wm/window_util.cc b/ash/wm/window_util.cc |
index f11b3bc65d045579d2b968d9f9e0f846dbbe2f49..8c7451d545395d4f3ccf4f40334dbc8f5a429123 100644 |
--- a/ash/wm/window_util.cc |
+++ b/ash/wm/window_util.cc |
@@ -173,21 +173,19 @@ void AdjustBoundsToEnsureWindowVisibility(const gfx::Rect& work_area, |
gfx::Rect* bounds) { |
bounds->set_width(std::min(bounds->width(), work_area.width())); |
bounds->set_height(std::min(bounds->height(), work_area.height())); |
- if (!work_area.Intersects(*bounds)) { |
- int y_offset = 0; |
- if (work_area.bottom() < bounds->y()) { |
- y_offset = work_area.bottom() - bounds->y() - min_height; |
- } else if (bounds->bottom() < work_area.y()) { |
- y_offset = work_area.y() - bounds->bottom() + min_height; |
- } |
- |
- int x_offset = 0; |
- if (work_area.right() < bounds->x()) { |
- x_offset = work_area.right() - bounds->x() - min_width; |
- } else if (bounds->right() < work_area.x()) { |
- x_offset = work_area.x() - bounds->right() + min_width; |
- } |
- bounds->Offset(x_offset, y_offset); |
+ |
+ min_width = std::min(min_width, work_area.width()); |
+ min_height = std::min(min_height, work_area.height()); |
+ |
+ if (bounds->x() + min_width > work_area.right()) { |
+ bounds->set_x(work_area.right() - min_width); |
+ } else if (bounds->right() - min_width < 0) { |
+ bounds->set_x(min_width - bounds->width()); |
Mr4D (OOO till 08-26)
2013/08/06 23:28:56
Indenting still looks wrong.
oshima
2013/08/06 23:40:36
Doh! I guess I undone it. Sorry, fixed.
|
+ } |
+ if (bounds->y() + min_height > work_area.bottom()) { |
+ bounds->set_y(work_area.bottom() - min_height); |
+ } else if (bounds->bottom() - min_height < 0) { |
+ bounds->set_y(min_height - bounds->height()); |
} |
} |