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Side by Side Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2197613003: gpu: Introduce GpuChannelEstablishFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: tot merge Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/memory/singleton.h" 10 #include "base/memory/singleton.h"
(...skipping 213 matching lines...) Expand 10 before | Expand all | Expand 10 after
224 factory->EstablishGpuChannel( 224 factory->EstablishGpuChannel(
225 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished, 225 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
226 weak_factory_.GetWeakPtr())); 226 weak_factory_.GetWeakPtr()));
227 establish_gpu_channel_timeout_.Start( 227 establish_gpu_channel_timeout_.Start(
228 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds), 228 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
229 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout); 229 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
230 230
231 return nullptr; 231 return nullptr;
232 } 232 }
233 233
234 void ContextProviderFactoryImpl::OnGpuChannelEstablished() { 234 void ContextProviderFactoryImpl::OnGpuChannelEstablished(
235 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
235 establish_gpu_channel_timeout_.Stop(); 236 establish_gpu_channel_timeout_.Stop();
236 237
237 // We can queue the Gpu Channel initialization requests multiple times as 238 // We can queue the Gpu Channel initialization requests multiple times as
238 // we get context requests. So we might have already handled any pending 239 // we get context requests. So we might have already handled any pending
239 // requests when this callback runs. 240 // requests when this callback runs.
240 if (!context_provider_requests_.empty()) 241 if (!context_provider_requests_.empty())
241 HandlePendingRequests(); 242 HandlePendingRequests();
242 } 243 }
243 244
244 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { 245 void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
245 LOG(FATAL) << "Timed out waiting for GPU channel."; 246 LOG(FATAL) << "Timed out waiting for GPU channel.";
246 } 247 }
247 248
248 } // namespace content 249 } // namespace content
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