Index: components/tracing/proto/events_chunk.proto |
diff --git a/components/tracing/proto/events_chunk.proto b/components/tracing/proto/events_chunk.proto |
new file mode 100644 |
index 0000000000000000000000000000000000000000..837dfec56d6f29e7e61cc1e7656eba7753fc104b |
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+++ b/components/tracing/proto/events_chunk.proto |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+syntax = "proto2"; |
+option optimize_for = LITE_RUNTIME; |
+ |
+package tracing.proto; |
+ |
+// An EventsChunk is a fixed portion of the trace ring buffer which is written |
+// exclusively by one writer (almost always 1 writer == 1 thread). It contains |
+// a variable number of variable-sized events. Events can be fragmented across |
+// several chunks. |
+message EventsChunk { |
+ // Chunks produced by the same trace writer have the same writer_id. This |
+ // allows to identify the next chunk for a writer (thread) in the ring buffer. |
+ optional uint32 writer_id = 1; |
+ |
+ // A monotonic counter within the writer, to establish sequencing of chunks. |
+ optional uint32 seq_id = 2; |
+ |
+ // Each event is a byte sequence that encapsulates the bytes for a single |
+ // Event (see event.proto) or an incomplete fragment. |
+ // Why this isn't just a "repeated Events" field? An Event can spawn across |
+ // several chunks. In this case the reader has to first glue the byte |
+ // sequences together and then process the event. |
+ repeated bytes events = 3; |
+ |
+ // The first entry of |events| is a fragment which continues from the previous |
+ // chunk. |
+ optional bool first_event_continues_from_prev_chunk = 4; |
+ |
+ // The last entry of |events| is a fragment and contiues into the next chunk. |
+ optional bool last_event_continues_on_next_chunk = 5; |
+} |