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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 syntax = "proto2"; |
| 6 option optimize_for = LITE_RUNTIME; |
| 7 |
| 8 package tracing.proto; |
| 9 |
| 10 // An EventsChunk is a fixed portion of the trace ring buffer which is written |
| 11 // exclusively by one writer (almost always 1 writer == 1 thread). It contains |
| 12 // a variable number of variable-sized events. Events can be fragmented across |
| 13 // several chunks. |
| 14 message EventsChunk { |
| 15 // Chunks produced by the same trace writer have the same writer_id. This |
| 16 // allows to identify the next chunk for a writer (thread) in the ring buffer. |
| 17 optional uint32 writer_id = 1; |
| 18 |
| 19 // A monotonic counter within the writer, to establish sequencing of chunks. |
| 20 optional uint32 seq_id = 2; |
| 21 |
| 22 // Each event is a byte sequence that encapsulates the bytes for a single |
| 23 // Event (see event.proto) or an incomplete fragment. |
| 24 // Why this isn't just a "repeated Events" field? An Event can spawn across |
| 25 // several chunks. In this case the reader has to first glue the byte |
| 26 // sequences together and then process the event. |
| 27 repeated bytes events = 3; |
| 28 |
| 29 // The first entry of |events| is a fragment which continues from the previous |
| 30 // chunk. |
| 31 optional bool first_event_continues_from_prev_chunk = 4; |
| 32 |
| 33 // The last entry of |events| is a fragment and contiues into the next chunk. |
| 34 optional bool last_event_continues_on_next_chunk = 5; |
| 35 } |
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