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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_LOAD_ELIMINATION_H_ | 5 #ifndef V8_COMPILER_LOAD_ELIMINATION_H_ |
6 #define V8_COMPILER_LOAD_ELIMINATION_H_ | 6 #define V8_COMPILER_LOAD_ELIMINATION_H_ |
7 | 7 |
8 #include "src/compiler/graph-reducer.h" | 8 #include "src/compiler/graph-reducer.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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142 explicit AbstractStateForEffectNodes(Zone* zone) : info_for_node_(zone) {} | 142 explicit AbstractStateForEffectNodes(Zone* zone) : info_for_node_(zone) {} |
143 AbstractState const* Get(Node* node) const; | 143 AbstractState const* Get(Node* node) const; |
144 void Set(Node* node, AbstractState const* state); | 144 void Set(Node* node, AbstractState const* state); |
145 | 145 |
146 Zone* zone() const { return info_for_node_.get_allocator().zone(); } | 146 Zone* zone() const { return info_for_node_.get_allocator().zone(); } |
147 | 147 |
148 private: | 148 private: |
149 ZoneVector<AbstractState const*> info_for_node_; | 149 ZoneVector<AbstractState const*> info_for_node_; |
150 }; | 150 }; |
151 | 151 |
| 152 Reduction ReduceCheckMaps(Node* node); |
| 153 Reduction ReduceTransitionElementsKind(Node* node); |
152 Reduction ReduceLoadField(Node* node); | 154 Reduction ReduceLoadField(Node* node); |
153 Reduction ReduceStoreField(Node* node); | 155 Reduction ReduceStoreField(Node* node); |
154 Reduction ReduceLoadElement(Node* node); | 156 Reduction ReduceLoadElement(Node* node); |
155 Reduction ReduceStoreElement(Node* node); | 157 Reduction ReduceStoreElement(Node* node); |
156 Reduction ReduceEffectPhi(Node* node); | 158 Reduction ReduceEffectPhi(Node* node); |
157 Reduction ReduceStart(Node* node); | 159 Reduction ReduceStart(Node* node); |
158 Reduction ReduceOtherNode(Node* node); | 160 Reduction ReduceOtherNode(Node* node); |
159 | 161 |
160 Reduction UpdateState(Node* node, AbstractState const* state); | 162 Reduction UpdateState(Node* node, AbstractState const* state); |
161 | 163 |
162 AbstractState const* ComputeLoopState(Node* node, | 164 AbstractState const* ComputeLoopState(Node* node, |
163 AbstractState const* state) const; | 165 AbstractState const* state) const; |
164 | 166 |
165 static int FieldIndexOf(FieldAccess const& access); | 167 static int FieldIndexOf(FieldAccess const& access); |
166 | 168 |
167 AbstractState const* empty_state() const { return &empty_state_; } | 169 AbstractState const* empty_state() const { return &empty_state_; } |
168 Zone* zone() const { return node_states_.zone(); } | 170 Zone* zone() const { return node_states_.zone(); } |
169 | 171 |
170 AbstractState const empty_state_; | 172 AbstractState const empty_state_; |
171 AbstractStateForEffectNodes node_states_; | 173 AbstractStateForEffectNodes node_states_; |
172 | 174 |
173 DISALLOW_COPY_AND_ASSIGN(LoadElimination); | 175 DISALLOW_COPY_AND_ASSIGN(LoadElimination); |
174 }; | 176 }; |
175 | 177 |
176 } // namespace compiler | 178 } // namespace compiler |
177 } // namespace internal | 179 } // namespace internal |
178 } // namespace v8 | 180 } // namespace v8 |
179 | 181 |
180 #endif // V8_COMPILER_LOAD_ELIMINATION_H_ | 182 #endif // V8_COMPILER_LOAD_ELIMINATION_H_ |
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