Index: src/core/SkBitmapProcShader.cpp |
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp |
index 3ad9d5a626afc9fe0bcf45b4d7fe550a1e1147ad..e0d281b026fae38118acdaf958fff7f61f930a2c 100644 |
--- a/src/core/SkBitmapProcShader.cpp |
+++ b/src/core/SkBitmapProcShader.cpp |
@@ -8,17 +8,6 @@ |
#include "SkBitmapProcShader.h" |
#include "SkBitmapProcState.h" |
#include "SkBitmapProvider.h" |
-#include "SkColorPriv.h" |
-#include "SkErrorInternals.h" |
-#include "SkPixelRef.h" |
-#include "SkReadBuffer.h" |
-#include "SkWriteBuffer.h" |
- |
-#if SK_SUPPORT_GPU |
-#include "SkGrPriv.h" |
-#include "effects/GrBicubicEffect.h" |
-#include "effects/GrSimpleTextureEffect.h" |
-#endif |
static bool only_scale_and_translate(const SkMatrix& matrix) { |
unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
@@ -211,13 +200,15 @@ static bool choose_linear_pipeline(const SkShader::ContextRec& rec, const SkImag |
|| needsPremul || needsSwizzle; |
} |
-size_t SkBitmapProcShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) { |
+size_t SkBitmapProcLegacyShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) { |
size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); |
size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo); |
+ size_t s = SkTMax(size0, size1); |
+ return s; |
scroggo
2016/09/08 13:42:24
This is effectively the same as the old code, righ
|
return SkTMax(size0, size1); |
} |
-SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
+SkShader::Context* SkBitmapProcLegacyShader::MakeContext(const SkShader& shader, |
TileMode tmx, TileMode tmy, |
const SkBitmapProvider& provider, |
const ContextRec& rec, void* storage) { |
@@ -251,225 +242,3 @@ SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
return new (storage) BitmapProcShaderContext(shader, rec, state); |
} |
} |
- |
-SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const { |
- return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, |
- SkBitmapProvider(fRawBitmap), rec, storage); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////////////////////////// |
- |
-SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, |
- const SkMatrix* localMatrix) |
- : INHERITED(localMatrix) { |
- fRawBitmap = src; |
- fTileModeX = (uint8_t)tmx; |
- fTileModeY = (uint8_t)tmy; |
-} |
- |
-bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { |
- if (texture) { |
- *texture = fRawBitmap; |
- } |
- if (texM) { |
- *texM = this->getLocalMatrix(); |
- } |
- if (xy) { |
- xy[0] = (TileMode)fTileModeX; |
- xy[1] = (TileMode)fTileModeY; |
- } |
- return true; |
-} |
- |
-sk_sp<SkFlattenable> SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) { |
- SkMatrix lm; |
- buffer.readMatrix(&lm); |
- SkBitmap bm; |
- if (!buffer.readBitmap(&bm)) { |
- return nullptr; |
- } |
- bm.setImmutable(); |
- TileMode mx = (TileMode)buffer.readUInt(); |
- TileMode my = (TileMode)buffer.readUInt(); |
- return SkShader::MakeBitmapShader(bm, mx, my, &lm); |
-} |
- |
-void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { |
- buffer.writeMatrix(this->getLocalMatrix()); |
- buffer.writeBitmap(fRawBitmap); |
- buffer.writeUInt(fTileModeX); |
- buffer.writeUInt(fTileModeY); |
-} |
- |
-bool SkBitmapProcShader::isOpaque() const { |
- return fRawBitmap.isOpaque(); |
-} |
- |
-bool SkBitmapProcShader::BitmapIsTooBig(const SkBitmap& bm) { |
- static const int kMaxSize = 65535; |
- |
- return bm.width() > kMaxSize || bm.height() > kMaxSize; |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////////////////////////// |
- |
-#include "SkUnPreMultiply.h" |
-#include "SkColorShader.h" |
-#include "SkEmptyShader.h" |
- |
-// returns true and set color if the bitmap can be drawn as a single color |
-// (for efficiency) |
-static bool can_use_color_shader(const SkBitmap& bm, SkColor* color) { |
-#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
- // HWUI does not support color shaders (see b/22390304) |
- return false; |
-#endif |
- |
- if (1 != bm.width() || 1 != bm.height()) { |
- return false; |
- } |
- |
- SkAutoLockPixels alp(bm); |
- if (!bm.readyToDraw()) { |
- return false; |
- } |
- |
- switch (bm.colorType()) { |
- case kN32_SkColorType: |
- *color = SkUnPreMultiply::PMColorToColor(*bm.getAddr32(0, 0)); |
- return true; |
- case kRGB_565_SkColorType: |
- *color = SkPixel16ToColor(*bm.getAddr16(0, 0)); |
- return true; |
- case kIndex_8_SkColorType: |
- *color = SkUnPreMultiply::PMColorToColor(bm.getIndex8Color(0, 0)); |
- return true; |
- default: // just skip the other configs for now |
- break; |
- } |
- return false; |
-} |
- |
-static bool bitmap_is_too_big(const SkBitmap& bm) { |
- // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it |
- // communicates between its matrix-proc and its sampler-proc. Until we can |
- // widen that, we have to reject bitmaps that are larger. |
- // |
- static const int kMaxSize = 65535; |
- |
- return bm.width() > kMaxSize || bm.height() > kMaxSize; |
-} |
- |
-sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, |
- SkShader::TileMode tmy, const SkMatrix* localMatrix, |
- SkTBlitterAllocator* allocator) { |
- SkShader* shader; |
- SkColor color; |
- if (src.isNull() || bitmap_is_too_big(src)) { |
- if (nullptr == allocator) { |
- shader = new SkEmptyShader; |
- } else { |
- shader = allocator->createT<SkEmptyShader>(); |
- } |
- } else if (can_use_color_shader(src, &color)) { |
- if (nullptr == allocator) { |
- shader = new SkColorShader(color); |
- } else { |
- shader = allocator->createT<SkColorShader>(color); |
- } |
- } else { |
- if (nullptr == allocator) { |
- shader = new SkBitmapProcShader(src, tmx, tmy, localMatrix); |
- } else { |
- shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix); |
- } |
- } |
- return sk_sp<SkShader>(shader); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-#ifndef SK_IGNORE_TO_STRING |
-void SkBitmapProcShader::toString(SkString* str) const { |
- static const char* gTileModeName[SkShader::kTileModeCount] = { |
- "clamp", "repeat", "mirror" |
- }; |
- |
- str->append("BitmapShader: ("); |
- |
- str->appendf("(%s, %s)", |
- gTileModeName[fTileModeX], |
- gTileModeName[fTileModeY]); |
- |
- str->append(" "); |
- fRawBitmap.toString(str); |
- |
- this->INHERITED::toString(str); |
- |
- str->append(")"); |
-} |
-#endif |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-#if SK_SUPPORT_GPU |
- |
-#include "GrTextureAccess.h" |
-#include "SkGr.h" |
-#include "effects/GrSimpleTextureEffect.h" |
- |
-sk_sp<GrFragmentProcessor> SkBitmapProcShader::asFragmentProcessor(const AsFPArgs& args) const { |
- SkMatrix matrix; |
- matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
- |
- SkMatrix lmInverse; |
- if (!this->getLocalMatrix().invert(&lmInverse)) { |
- return nullptr; |
- } |
- if (args.fLocalMatrix) { |
- SkMatrix inv; |
- if (!args.fLocalMatrix->invert(&inv)) { |
- return nullptr; |
- } |
- lmInverse.postConcat(inv); |
- } |
- matrix.preConcat(lmInverse); |
- |
- SkShader::TileMode tm[] = { |
- (TileMode)fTileModeX, |
- (TileMode)fTileModeY, |
- }; |
- |
- // Must set wrap and filter on the sampler before requesting a texture. In two places below |
- // we check the matrix scale factors to determine how to interpret the filter quality setting. |
- // This completely ignores the complexity of the drawVertices case where explicit local coords |
- // are provided by the caller. |
- bool doBicubic; |
- GrTextureParams::FilterMode textureFilterMode = |
- GrSkFilterQualityToGrFilterMode(args.fFilterQuality, *args.fViewMatrix, |
- this->getLocalMatrix(), &doBicubic); |
- GrTextureParams params(tm, textureFilterMode); |
- SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(args.fContext, fRawBitmap, params, |
- args.fGammaTreatment)); |
- |
- if (!texture) { |
- SkErrorInternals::SetError( kInternalError_SkError, |
- "Couldn't convert bitmap to texture."); |
- return nullptr; |
- } |
- sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fRawBitmap.colorSpace(), |
- args.fDstColorSpace); |
- sk_sp<GrFragmentProcessor> inner; |
- if (doBicubic) { |
- inner = GrBicubicEffect::Make(texture, std::move(colorSpaceXform), matrix, tm); |
- } else { |
- inner = GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), matrix, params); |
- } |
- |
- if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
- return GrFragmentProcessor::MulOutputByInputUnpremulColor(std::move(inner)); |
- } |
- return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
-} |
- |
-#endif |