Index: include/core/SkShader.h |
diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
index c442fae4fd7d0ca45e06086b6ef480c066bd1e23..f7ef836e3e22697290177b024b7ea700cb6f8e0e 100644 |
--- a/include/core/SkShader.h |
+++ b/include/core/SkShader.h |
@@ -499,6 +499,7 @@ public: |
SK_TO_STRING_VIRT() |
SK_DEFINE_FLATTENABLE_TYPE(SkShader) |
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
protected: |
void flatten(SkWriteBuffer&) const override; |
@@ -536,7 +537,7 @@ private: |
// So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer constructor. |
friend class SkLocalMatrixShader; |
- friend class SkBitmapProcShader; // for computeTotalInverse() |
+ friend class SkBitmapProcLegacyShader; // for computeTotalInverse() |
typedef SkFlattenable INHERITED; |
}; |