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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Test.h" | 8 #include "Test.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkImage.h" | 10 #include "SkImage.h" |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
13 #include "SkData.h" | 13 #include "SkData.h" |
14 | 14 |
15 static void check_isabitmap(skiatest::Reporter* reporter, SkShader* shader, | 15 static void check_isabitmap(skiatest::Reporter* reporter, SkShader* shader, |
16 int expectedW, int expectedH, | 16 int expectedW, int expectedH, |
17 SkShader::TileMode expectedX, SkShader::TileMode exp
ectedY, | 17 SkShader::TileMode expectedX, SkShader::TileMode exp
ectedY, |
18 const SkMatrix& expectedM, | 18 const SkMatrix& expectedM) { |
19 bool expectedImage) { | |
20 SkBitmap bm; | 19 SkBitmap bm; |
21 SkShader::TileMode tileModes[2]; | 20 SkShader::TileMode tileModes[2]; |
22 SkMatrix localM; | 21 SkMatrix localM; |
23 REPORTER_ASSERT(reporter, shader->isABitmap(&bm, &localM, tileModes)); | 22 REPORTER_ASSERT(reporter, shader->isABitmap(&bm, &localM, tileModes)); |
24 REPORTER_ASSERT(reporter, bm.width() == expectedW); | 23 REPORTER_ASSERT(reporter, bm.width() == expectedW); |
25 REPORTER_ASSERT(reporter, bm.height() == expectedH); | 24 REPORTER_ASSERT(reporter, bm.height() == expectedH); |
26 REPORTER_ASSERT(reporter, localM == expectedM); | 25 REPORTER_ASSERT(reporter, localM == expectedM); |
27 REPORTER_ASSERT(reporter, tileModes[0] == expectedX); | 26 REPORTER_ASSERT(reporter, tileModes[0] == expectedX); |
28 REPORTER_ASSERT(reporter, tileModes[1] == expectedY); | 27 REPORTER_ASSERT(reporter, tileModes[1] == expectedY); |
29 | 28 |
30 // wack these so we don't get a false positive | 29 // wack these so we don't get a false positive |
31 localM.setScale(9999, -9999); | 30 localM.setScale(9999, -9999); |
32 tileModes[0] = tileModes[1] = (SkShader::TileMode)99; | 31 tileModes[0] = tileModes[1] = (SkShader::TileMode)99; |
33 | 32 |
34 SkImage* image = shader->isAImage(&localM, tileModes); | 33 SkImage* image = shader->isAImage(&localM, tileModes); |
35 REPORTER_ASSERT(reporter, (image != nullptr) == expectedImage); | 34 REPORTER_ASSERT(reporter, image); |
36 if (image) { | 35 REPORTER_ASSERT(reporter, image->width() == expectedW); |
37 REPORTER_ASSERT(reporter, image->width() == expectedW); | 36 REPORTER_ASSERT(reporter, image->height() == expectedH); |
38 REPORTER_ASSERT(reporter, image->height() == expectedH); | 37 REPORTER_ASSERT(reporter, localM == expectedM); |
39 REPORTER_ASSERT(reporter, localM == expectedM); | 38 REPORTER_ASSERT(reporter, tileModes[0] == expectedX); |
40 REPORTER_ASSERT(reporter, tileModes[0] == expectedX); | 39 REPORTER_ASSERT(reporter, tileModes[1] == expectedY); |
41 REPORTER_ASSERT(reporter, tileModes[1] == expectedY); | |
42 } | |
43 } | 40 } |
44 | 41 |
45 DEF_TEST(Shader_isABitmap, reporter) { | 42 DEF_TEST(Shader_isABitmap, reporter) { |
46 const int W = 100; | 43 const int W = 100; |
47 const int H = 100; | 44 const int H = 100; |
48 SkBitmap bm; | 45 SkBitmap bm; |
49 bm.allocN32Pixels(W, H); | 46 bm.allocN32Pixels(W, H); |
50 auto img = SkImage::MakeFromBitmap(bm); | 47 auto img = SkImage::MakeFromBitmap(bm); |
51 const SkMatrix localM = SkMatrix::MakeScale(2, 3); | 48 const SkMatrix localM = SkMatrix::MakeScale(2, 3); |
52 const SkShader::TileMode tmx = SkShader::kRepeat_TileMode; | 49 const SkShader::TileMode tmx = SkShader::kRepeat_TileMode; |
53 const SkShader::TileMode tmy = SkShader::kMirror_TileMode; | 50 const SkShader::TileMode tmy = SkShader::kMirror_TileMode; |
54 | 51 |
55 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM); | 52 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM); |
56 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); | 53 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); |
57 | 54 |
58 check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM, false); | 55 check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM); |
59 check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM, true); | 56 check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM); |
60 } | 57 } |
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