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Unified Diff: services/ui/gles2/command_buffer_local.h

Issue 2194893002: services/ui: Revert CLs that broke Windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 5 months ago
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Index: services/ui/gles2/command_buffer_local.h
diff --git a/services/ui/gles2/command_buffer_local.h b/services/ui/gles2/command_buffer_local.h
new file mode 100644
index 0000000000000000000000000000000000000000..919b7133065cb8a6392741e568d7ddd9e1c7272c
--- /dev/null
+++ b/services/ui/gles2/command_buffer_local.h
@@ -0,0 +1,184 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SERVICES_UI_GLES2_COMMAND_BUFFER_LOCAL_H_
+#define SERVICES_UI_GLES2_COMMAND_BUFFER_LOCAL_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <map>
+
+#include "base/callback.h"
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/weak_ptr.h"
+#include "base/threading/non_thread_safe.h"
+#include "gpu/command_buffer/client/gpu_control.h"
+#include "gpu/command_buffer/common/command_buffer.h"
+#include "gpu/command_buffer/common/command_buffer_id.h"
+#include "gpu/command_buffer/common/command_buffer_shared.h"
+#include "services/ui/gles2/command_buffer_driver.h"
+#include "services/ui/public/interfaces/command_buffer.mojom.h"
+#include "ui/gfx/geometry/size.h"
+#include "ui/gfx/gpu_memory_buffer.h"
+#include "ui/gfx/native_widget_types.h"
+
+namespace {
+class WaitableEvent;
+}
+
+namespace gl {
+class GLContext;
+class GLSurface;
+}
+
+namespace gpu {
+class GpuControlClient;
+class SyncPointClient;
+}
+
+namespace ui {
+
+class CommandBufferDriver;
+class CommandBufferLocalClient;
+class GpuState;
+
+// This class provides a wrapper around a CommandBufferDriver and a GpuControl
+// implementation to allow cc::Display to generate GL directly on the main
+// thread.
+class CommandBufferLocal : public gpu::CommandBuffer,
+ public gpu::GpuControl,
+ public CommandBufferDriver::Client,
+ base::NonThreadSafe {
+ public:
+ CommandBufferLocal(CommandBufferLocalClient* client,
+ gfx::AcceleratedWidget widget,
+ const scoped_refptr<GpuState>& gpu_state);
+
+ bool Initialize();
+ // Destroy the CommandBufferLocal. The client should not use this class
+ // after calling it.
+ void Destroy();
+
+ // gpu::CommandBuffer implementation:
+ gpu::CommandBuffer::State GetLastState() override;
+ int32_t GetLastToken() override;
+ void Flush(int32_t put_offset) override;
+ void OrderingBarrier(int32_t put_offset) override;
+ void WaitForTokenInRange(int32_t start, int32_t end) override;
+ void WaitForGetOffsetInRange(int32_t start, int32_t end) override;
+ void SetGetBuffer(int32_t buffer) override;
+ scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
+ int32_t* id) override;
+ void DestroyTransferBuffer(int32_t id) override;
+
+ // gpu::GpuControl implementation:
+ void SetGpuControlClient(gpu::GpuControlClient*) override;
+ gpu::Capabilities GetCapabilities() override;
+ int32_t CreateImage(ClientBuffer buffer,
+ size_t width,
+ size_t height,
+ unsigned internalformat) override;
+ void DestroyImage(int32_t id) override;
+ int32_t CreateGpuMemoryBufferImage(size_t width,
+ size_t height,
+ unsigned internal_format,
+ unsigned usage) override;
+ void SignalQuery(uint32_t query_id, const base::Closure& callback) override;
+ void SetLock(base::Lock*) override;
+ void EnsureWorkVisible() override;
+ gpu::CommandBufferNamespace GetNamespaceID() const override;
+ gpu::CommandBufferId GetCommandBufferID() const override;
+ int32_t GetExtraCommandBufferData() const override;
+ uint64_t GenerateFenceSyncRelease() override;
+ bool IsFenceSyncRelease(uint64_t release) override;
+ bool IsFenceSyncFlushed(uint64_t release) override;
+ bool IsFenceSyncFlushReceived(uint64_t release) override;
+ void SignalSyncToken(const gpu::SyncToken& sync_token,
+ const base::Closure& callback) override;
+ bool CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) override;
+
+ private:
+ // CommandBufferDriver::Client implementation. All called on GPU thread.
+ void DidLoseContext(uint32_t reason) override;
+ void UpdateVSyncParameters(const base::TimeTicks& timebase,
+ const base::TimeDelta& interval) override;
+ void OnGpuCompletedSwapBuffers(gfx::SwapResult result) override;
+
+ ~CommandBufferLocal() override;
+
+ gpu::CommandBufferSharedState* shared_state() const {
+ return reinterpret_cast<gpu::CommandBufferSharedState*>(
+ shared_state_.get());
+ }
+ void TryUpdateState();
+ void MakeProgressAndUpdateState();
+
+ // Helper functions are called in the GPU thread.
+ void InitializeOnGpuThread(base::WaitableEvent* event, bool* result);
+ bool FlushOnGpuThread(int32_t put_offset, uint32_t order_num);
+ bool SetGetBufferOnGpuThread(int32_t buffer);
+ bool RegisterTransferBufferOnGpuThread(
+ int32_t id,
+ mojo::ScopedSharedBufferHandle transfer_buffer,
+ uint32_t size);
+ bool DestroyTransferBufferOnGpuThread(int32_t id);
+ bool CreateImageOnGpuThread(int32_t id,
+ mojo::ScopedHandle memory_handle,
+ int32_t type,
+ const gfx::Size& size,
+ int32_t format,
+ int32_t internal_format);
+ bool CreateImageNativeOzoneOnGpuThread(int32_t id,
+ int32_t type,
+ gfx::Size size,
+ gfx::BufferFormat format,
+ uint32_t internal_format,
+ ui::NativePixmap* pixmap);
+ bool DestroyImageOnGpuThread(int32_t id);
+ bool MakeProgressOnGpuThread(base::WaitableEvent* event,
+ gpu::CommandBuffer::State* state);
+ bool DeleteOnGpuThread(base::WaitableEvent* event);
+ bool SignalQueryOnGpuThread(uint32_t query_id, const base::Closure& callback);
+
+ // Helper functions are called in the client thread.
+ void DidLoseContextOnClientThread(uint32_t reason);
+ void UpdateVSyncParametersOnClientThread(const base::TimeTicks& timebase,
+ const base::TimeDelta& interval);
+ void OnGpuCompletedSwapBuffersOnClientThread(gfx::SwapResult result);
+
+ gfx::AcceleratedWidget widget_;
+ scoped_refptr<GpuState> gpu_state_;
+ std::unique_ptr<CommandBufferDriver> driver_;
+ CommandBufferLocalClient* client_;
+ scoped_refptr<base::SingleThreadTaskRunner> client_thread_task_runner_;
+
+ // Members accessed on the client thread:
+ gpu::GpuControlClient* gpu_control_client_;
+ gpu::CommandBuffer::State last_state_;
+ mojo::ScopedSharedBufferMapping shared_state_;
+ int32_t last_put_offset_;
+ gpu::Capabilities capabilities_;
+ int32_t next_transfer_buffer_id_;
+ int32_t next_image_id_;
+ uint64_t next_fence_sync_release_;
+ uint64_t flushed_fence_sync_release_;
+ bool lost_context_;
+
+ // This sync point client is only for out of order Wait on client thread.
+ std::unique_ptr<gpu::SyncPointClient> sync_point_client_waiter_;
+
+ base::WeakPtr<CommandBufferLocal> weak_ptr_;
+
+ // This weak factory will be invalidated in the client thread, so all weak
+ // pointers have to be dereferenced in the client thread too.
+ base::WeakPtrFactory<CommandBufferLocal> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(CommandBufferLocal);
+};
+
+} // namespace mus
+
+#endif // SERVICES_UI_GLES2_COMMAND_BUFFER_LOCAL_H_
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