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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ | 5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ |
6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ | 6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/timer/timer.h" | 11 #include "base/timer/timer.h" |
12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
14 | 14 |
15 namespace cc { | 15 namespace cc { |
16 class CompositorFrame; | 16 class CompositorFrame; |
17 class CopyOutputRequest; | 17 class CopyOutputRequest; |
18 class RenderPass; | 18 class RenderPass; |
19 } | 19 } |
20 | 20 |
21 namespace ui { | 21 namespace ui { |
22 | 22 |
23 class DisplayCompositor; | 23 class DisplayCompositor; |
| 24 class GpuState; |
24 class SurfacesState; | 25 class SurfacesState; |
25 | 26 |
26 namespace ws { | 27 namespace ws { |
27 | 28 |
28 namespace test { | 29 namespace test { |
29 class FrameGeneratorTest; | 30 class FrameGeneratorTest; |
30 } | 31 } |
31 | 32 |
32 class FrameGeneratorDelegate; | 33 class FrameGeneratorDelegate; |
33 class ServerWindow; | 34 class ServerWindow; |
34 | 35 |
35 // Responsible for redrawing the display in response to the redraw requests by | 36 // Responsible for redrawing the display in response to the redraw requests by |
36 // submitting CompositorFrames to the owned DisplayCompositor. | 37 // submitting CompositorFrames to the owned DisplayCompositor. |
37 class FrameGenerator { | 38 class FrameGenerator { |
38 public: | 39 public: |
39 FrameGenerator(FrameGeneratorDelegate* delegate, | 40 FrameGenerator(FrameGeneratorDelegate* delegate, |
| 41 scoped_refptr<GpuState> gpu_state, |
40 scoped_refptr<SurfacesState> surfaces_state); | 42 scoped_refptr<SurfacesState> surfaces_state); |
41 virtual ~FrameGenerator(); | 43 virtual ~FrameGenerator(); |
42 | 44 |
43 // Schedules a redraw for the provided region. | 45 // Schedules a redraw for the provided region. |
44 void RequestRedraw(const gfx::Rect& redraw_region); | 46 void RequestRedraw(const gfx::Rect& redraw_region); |
45 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); | 47 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); |
46 void RequestCopyOfOutput( | 48 void RequestCopyOfOutput( |
47 std::unique_ptr<cc::CopyOutputRequest> output_request); | 49 std::unique_ptr<cc::CopyOutputRequest> output_request); |
48 | 50 |
49 bool is_frame_pending() { return frame_pending_; } | 51 bool is_frame_pending() { return frame_pending_; } |
(...skipping 17 matching lines...) Expand all Loading... |
67 cc::CompositorFrame GenerateCompositorFrame(); | 69 cc::CompositorFrame GenerateCompositorFrame(); |
68 | 70 |
69 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad | 71 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad |
70 // for each that lacks one. | 72 // for each that lacks one. |
71 void DrawWindowTree(cc::RenderPass* pass, | 73 void DrawWindowTree(cc::RenderPass* pass, |
72 ServerWindow* window, | 74 ServerWindow* window, |
73 const gfx::Vector2d& parent_to_root_origin_offset, | 75 const gfx::Vector2d& parent_to_root_origin_offset, |
74 float opacity); | 76 float opacity); |
75 | 77 |
76 FrameGeneratorDelegate* delegate_; | 78 FrameGeneratorDelegate* delegate_; |
| 79 scoped_refptr<GpuState> gpu_state_; |
77 scoped_refptr<SurfacesState> surfaces_state_; | 80 scoped_refptr<SurfacesState> surfaces_state_; |
78 | 81 |
79 std::unique_ptr<DisplayCompositor> display_compositor_; | 82 std::unique_ptr<DisplayCompositor> display_compositor_; |
80 | 83 |
81 // The region that needs to be redrawn next time the compositor frame is | 84 // The region that needs to be redrawn next time the compositor frame is |
82 // generated. | 85 // generated. |
83 gfx::Rect dirty_rect_; | 86 gfx::Rect dirty_rect_; |
84 base::Timer draw_timer_; | 87 base::Timer draw_timer_; |
85 bool frame_pending_ = false; | 88 bool frame_pending_ = false; |
86 | 89 |
87 base::WeakPtrFactory<FrameGenerator> weak_factory_; | 90 base::WeakPtrFactory<FrameGenerator> weak_factory_; |
88 | 91 |
89 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); | 92 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); |
90 }; | 93 }; |
91 | 94 |
92 } // namespace ws | 95 } // namespace ws |
93 | 96 |
94 } // namespace ui | 97 } // namespace ui |
95 | 98 |
96 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ | 99 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ |
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