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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/surfaces/direct_output_surface_ozone.h" | 5 #include "services/ui/surfaces/direct_output_surface_ozone.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/memory/ptr_util.h" | 10 #include "base/memory/ptr_util.h" |
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28 scoped_refptr<SurfacesContextProvider> context_provider, | 28 scoped_refptr<SurfacesContextProvider> context_provider, |
29 gfx::AcceleratedWidget widget, | 29 gfx::AcceleratedWidget widget, |
30 cc::SyntheticBeginFrameSource* synthetic_begin_frame_source, | 30 cc::SyntheticBeginFrameSource* synthetic_begin_frame_source, |
31 uint32_t target, | 31 uint32_t target, |
32 uint32_t internalformat) | 32 uint32_t internalformat) |
33 : cc::OutputSurface(context_provider, nullptr, nullptr), | 33 : cc::OutputSurface(context_provider, nullptr, nullptr), |
34 gl_helper_(context_provider->ContextGL(), | 34 gl_helper_(context_provider->ContextGL(), |
35 context_provider->ContextSupport()), | 35 context_provider->ContextSupport()), |
36 synthetic_begin_frame_source_(synthetic_begin_frame_source), | 36 synthetic_begin_frame_source_(synthetic_begin_frame_source), |
37 weak_ptr_factory_(this) { | 37 weak_ptr_factory_(this) { |
38 buffer_queue_.reset(new BufferQueue( | 38 if (!GpuService::UseChromeGpuCommandBuffer()) { |
39 context_provider->ContextGL(), target, internalformat, &gl_helper_, | 39 ozone_gpu_memory_buffer_manager_.reset(new OzoneGpuMemoryBufferManager()); |
40 MusGpuMemoryBufferManager::current(), widget)); | 40 buffer_queue_.reset(new BufferQueue( |
| 41 context_provider->ContextGL(), target, internalformat, &gl_helper_, |
| 42 ozone_gpu_memory_buffer_manager_.get(), widget)); |
| 43 } else { |
| 44 buffer_queue_.reset(new BufferQueue( |
| 45 context_provider->ContextGL(), target, internalformat, &gl_helper_, |
| 46 MusGpuMemoryBufferManager::current(), widget)); |
| 47 } |
41 | 48 |
42 capabilities_.uses_default_gl_framebuffer = false; | 49 capabilities_.uses_default_gl_framebuffer = false; |
43 capabilities_.flipped_output_surface = true; | 50 capabilities_.flipped_output_surface = true; |
44 // Set |max_frames_pending| to 2 for surfaceless, which aligns scheduling | 51 // Set |max_frames_pending| to 2 for surfaceless, which aligns scheduling |
45 // more closely with the previous surfaced behavior. | 52 // more closely with the previous surfaced behavior. |
46 // With a surface, swap buffer ack used to return early, before actually | 53 // With a surface, swap buffer ack used to return early, before actually |
47 // presenting the back buffer, enabling the browser compositor to run ahead. | 54 // presenting the back buffer, enabling the browser compositor to run ahead. |
48 // Surfaceless implementation acks at the time of actual buffer swap, which | 55 // Surfaceless implementation acks at the time of actual buffer swap, which |
49 // shifts the start of the new frame forward relative to the old | 56 // shifts the start of the new frame forward relative to the old |
50 // implementation. | 57 // implementation. |
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148 void DirectOutputSurfaceOzone::Reshape(const gfx::Size& size, | 155 void DirectOutputSurfaceOzone::Reshape(const gfx::Size& size, |
149 float scale_factor, | 156 float scale_factor, |
150 const gfx::ColorSpace& color_space, | 157 const gfx::ColorSpace& color_space, |
151 bool alpha) { | 158 bool alpha) { |
152 OutputSurface::Reshape(size, scale_factor, color_space, alpha); | 159 OutputSurface::Reshape(size, scale_factor, color_space, alpha); |
153 DCHECK(buffer_queue_); | 160 DCHECK(buffer_queue_); |
154 buffer_queue_->Reshape(SurfaceSize(), scale_factor, color_space); | 161 buffer_queue_->Reshape(SurfaceSize(), scale_factor, color_space); |
155 } | 162 } |
156 | 163 |
157 } // namespace ui | 164 } // namespace ui |
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