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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef COMPONENTS_MUS_GLES2_OZONE_GPU_MEMORY_BUFFER_ |
| 6 #define COMPONENTS_MUS_GLES2_OZONE_GPU_MEMORY_BUFFER_ |
| 7 |
| 8 #include <memory> |
| 9 |
| 10 #include "services/ui/common/gpu_memory_buffer_impl.h" |
| 11 #include "ui/gfx/geometry/size.h" |
| 12 #include "ui/gfx/gpu_memory_buffer.h" |
| 13 #include "ui/gfx/native_widget_types.h" |
| 14 |
| 15 namespace ui { |
| 16 class ClientNativePixmap; |
| 17 class NativePixmap; |
| 18 } // namespace ui |
| 19 |
| 20 namespace ui { |
| 21 |
| 22 // A not-mojo GpuMemoryBuffer implementation solely for use internally to mus |
| 23 // for scanout buffers. Note that OzoneGpuMemoryBuffer is for use on the client |
| 24 // (aka CC thread). |
| 25 class OzoneGpuMemoryBuffer : public ui::GpuMemoryBufferImpl { |
| 26 public: |
| 27 ~OzoneGpuMemoryBuffer() override; |
| 28 |
| 29 // gfx::GpuMemoryBuffer implementation |
| 30 bool Map() override; |
| 31 void Unmap() override; |
| 32 void* memory(size_t plane) override; |
| 33 int stride(size_t plane) const override; |
| 34 gfx::GpuMemoryBufferHandle GetHandle() const override; |
| 35 |
| 36 // Returns the type of this GpuMemoryBufferImpl. |
| 37 gfx::GpuMemoryBufferType GetBufferType() const override; |
| 38 scoped_refptr<ui::NativePixmap> GetNativePixmap() override; |
| 39 |
| 40 // Create a NativeBuffer. The implementation (mus-specific) will call directly |
| 41 // into ozone to allocate the buffer. See the version in the .cc file. |
| 42 static std::unique_ptr<gfx::GpuMemoryBuffer> CreateOzoneGpuMemoryBuffer( |
| 43 const gfx::Size& size, |
| 44 gfx::BufferFormat format, |
| 45 gfx::BufferUsage usage, |
| 46 gfx::AcceleratedWidget widget); |
| 47 |
| 48 // Cribbed from content/common/gpu/client/gpu_memory_buffer_impl.h |
| 49 static OzoneGpuMemoryBuffer* FromClientBuffer(ClientBuffer buffer); |
| 50 |
| 51 private: |
| 52 // TODO(rjkroege): It is conceivable that we do not need an |id| here. It |
| 53 // would seem to be a legacy of content leaking into gfx. In a mojo context, |
| 54 // perhaps it should be a mojo handle instead. |
| 55 OzoneGpuMemoryBuffer(gfx::GpuMemoryBufferId id, |
| 56 const gfx::Size& size, |
| 57 gfx::BufferFormat format, |
| 58 std::unique_ptr<ui::ClientNativePixmap> client_pixmap, |
| 59 scoped_refptr<ui::NativePixmap> native_pixmap); |
| 60 |
| 61 // The real backing buffer. |
| 62 // From content/common/gpu/client/gpu_memory_buffer_impl_ozone_native_pixmap.h |
| 63 std::unique_ptr<ui::ClientNativePixmap> client_pixmap_; |
| 64 scoped_refptr<ui::NativePixmap> native_pixmap_; |
| 65 |
| 66 DISALLOW_COPY_AND_ASSIGN(OzoneGpuMemoryBuffer); |
| 67 }; |
| 68 |
| 69 } // namespace ui |
| 70 |
| 71 #endif // COMPONENTS_MUS_GLES2_OZONE_GPU_MEMORY_BUFFER_ |
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