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Side by Side Diff: cc/trees/transform_node.h

Issue 2194833002: Overscroll and Elasticity for views::ScrollView Base URL: https://chromium.googlesource.com/chromium/src.git@20160728-MacViews-RouteThroughInputHandler
Patch Set: Restore functionality and fix bugs \o/ Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_TRANSFORM_NODE_H_ 5 #ifndef CC_TREES_TRANSFORM_NODE_H_
6 #define CC_TREES_TRANSFORM_NODE_H_ 6 #define CC_TREES_TRANSFORM_NODE_H_
7 7
8 #include "cc/base/cc_export.h" 8 #include "cc/base/cc_export.h"
9 #include "ui/gfx/geometry/point_f.h" 9 #include "ui/gfx/geometry/point_f.h"
10 #include "ui/gfx/geometry/scroll_offset.h" 10 #include "ui/gfx/geometry/scroll_offset.h"
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109 // layer scale factor should include the page scale factor. 109 // layer scale factor should include the page scale factor.
110 bool in_subtree_of_page_scale_layer : 1; 110 bool in_subtree_of_page_scale_layer : 1;
111 111
112 // We need to track changes to to_screen transform to compute the damage rect. 112 // We need to track changes to to_screen transform to compute the damage rect.
113 bool transform_changed : 1; 113 bool transform_changed : 1;
114 114
115 // TODO(vollick): will be moved when accelerated effects are implemented. 115 // TODO(vollick): will be moved when accelerated effects are implemented.
116 float post_local_scale_factor; 116 float post_local_scale_factor;
117 117
118 // TODO(vollick): will be moved when accelerated effects are implemented. 118 // TODO(vollick): will be moved when accelerated effects are implemented.
119 gfx::ScrollOffset scroll_offset; 119 gfx::ScrollOffset scroll_offset_with_overscroll;
120 120
121 // This value stores the snapped amount whenever we snap. If the snap is due 121 // This value stores the snapped amount whenever we snap. If the snap is due
122 // to a scroll, we need it to calculate fixed-pos elements adjustment, even 122 // to a scroll, we need it to calculate fixed-pos elements adjustment, even
123 // otherwise we may need it to undo the snapping next frame. 123 // otherwise we may need it to undo the snapping next frame.
124 gfx::Vector2dF snap_amount; 124 gfx::Vector2dF snap_amount;
125 125
126 // TODO(vollick): will be moved when accelerated effects are implemented. 126 // TODO(vollick): will be moved when accelerated effects are implemented.
127 gfx::Vector2dF source_offset; 127 gfx::Vector2dF source_offset;
128 gfx::Vector2dF source_to_parent; 128 gfx::Vector2dF source_to_parent;
129 129
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160 160
161 bool operator==(const TransformCachedNodeData& other) const; 161 bool operator==(const TransformCachedNodeData& other) const;
162 162
163 void ToProtobuf(proto::TransformCachedNodeData* proto) const; 163 void ToProtobuf(proto::TransformCachedNodeData* proto) const;
164 void FromProtobuf(const proto::TransformCachedNodeData& proto); 164 void FromProtobuf(const proto::TransformCachedNodeData& proto);
165 }; 165 };
166 166
167 } // namespace cc 167 } // namespace cc
168 168
169 #endif // CC_TREES_TRANSFORM_NODE_H_ 169 #endif // CC_TREES_TRANSFORM_NODE_H_
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