| Index: third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h
|
| diff --git a/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h b/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h
|
| index 53895c4fdd16476b71ea505f4b83d705bb64bc50..bf1e1178266799924265eaa5aac043a65f725b51 100644
|
| --- a/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h
|
| +++ b/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h
|
| @@ -265,7 +265,7 @@ private:
|
|
|
| void updateInternalHierarchy();
|
| void updatePaintingPhases();
|
| - bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
|
| + bool updateClippingLayers(bool needsAncestorClip, bool needsAncestorClippingMask, bool needsDescendantClip);
|
| bool updateChildTransformLayer(bool needsChildTransformLayer);
|
| bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer, bool needsAncestorClip);
|
| bool updateForegroundLayer(bool needsForegroundLayer);
|
| @@ -330,6 +330,10 @@ private:
|
| // Return true if |m_owningLayer|'s compositing ancestor is not a descendant (inclusive) of the
|
| // clipping container for |m_owningLayer|.
|
| bool owningLayerClippedByLayerNotAboveCompositedAncestor(const PaintLayer* scrollParent);
|
| + // Return true if |m_owningLayer|'s compositing ancestor is not a descendant (inclusive) of the
|
| + // clipping container for |m_owningLayer| and that clipping container has border radius.
|
| + bool owningLayerMaskedByLayerNotAboveCompositedAncestor(const PaintLayer* scrollParent);
|
| +
|
|
|
| const PaintLayer* scrollParent();
|
|
|
| @@ -373,6 +377,7 @@ private:
|
| // So we create an ancestor clipping layer for B, [+], which ensures that B is clipped
|
| // as if it had been A's descendant.
|
| std::unique_ptr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context.
|
| + std::unique_ptr<GraphicsLayer> m_ancestorClippingMaskLayer; // Only used is there is an m_ancestorClippingLayer that also needs to apply a border radius mask.
|
| std::unique_ptr<GraphicsLayer> m_graphicsLayer;
|
| std::unique_ptr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children.
|
| std::unique_ptr<GraphicsLayer> m_childTransformLayer; // Only used if we have perspective.
|
|
|