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Side by Side Diff: dm/DMTask.cpp

Issue 219403004: Make DM play nice with the plan to split CPU and GPU work. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 #include "DMTask.h" 1 #include "DMTask.h"
2 #include "DMTaskRunner.h" 2 #include "DMTaskRunner.h"
3 #include "SkCommandLineFlags.h"
4
5 DEFINE_bool(cpu, true, "Master switch for running CPU-bound work.");
6 DEFINE_bool(gpu, true, "Master switch for running GPU-bound work.");
3 7
4 namespace DM { 8 namespace DM {
5 9
6 Task::Task(Reporter* reporter, TaskRunner* taskRunner) 10 Task::Task(Reporter* reporter, TaskRunner* taskRunner)
7 : fReporter(reporter) 11 : fReporter(reporter)
8 , fTaskRunner(taskRunner) 12 , fTaskRunner(taskRunner)
9 , fDepth(0) { 13 , fDepth(0) {
10 fReporter->start(); 14 fReporter->start();
11 } 15 }
12 16
(...skipping 22 matching lines...) Expand all
35 39
36 void Task::spawnChild(CpuTask* task) { 40 void Task::spawnChild(CpuTask* task) {
37 fTaskRunner->add(task); 41 fTaskRunner->add(task);
38 } 42 }
39 43
40 CpuTask::CpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, ta skRunner) {} 44 CpuTask::CpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, ta skRunner) {}
41 CpuTask::CpuTask(const Task& parent) : Task(parent) {} 45 CpuTask::CpuTask(const Task& parent) : Task(parent) {}
42 46
43 void CpuTask::run() { 47 void CpuTask::run() {
44 this->start(); 48 this->start();
45 if (!this->shouldSkip()) { 49 if (FLAGS_cpu && !this->shouldSkip()) {
46 this->draw(); 50 this->draw();
47 } 51 }
48 this->finish(); 52 this->finish();
49 SkDELETE(this); 53 SkDELETE(this);
50 } 54 }
51 55
52 GpuTask::GpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, ta skRunner) {} 56 GpuTask::GpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, ta skRunner) {}
53 57
54 void GpuTask::run(GrContextFactory& factory) { 58 void GpuTask::run(GrContextFactory& factory) {
55 this->start(); 59 this->start();
56 if (!this->shouldSkip()) { 60 if (FLAGS_gpu && !this->shouldSkip()) {
57 this->draw(&factory); 61 this->draw(&factory);
58 } 62 }
59 this->finish(); 63 this->finish();
60 SkDELETE(this); 64 SkDELETE(this);
61 } 65 }
62 66
63 67
64 68
65 } // namespace DM 69 } // namespace DM
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