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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/memory/ptr_util.h" | 11 #include "base/memory/ptr_util.h" |
12 #include "base/trace_event/trace_event.h" | 12 #include "base/trace_event/trace_event.h" |
13 #include "cc/output/context_provider.h" | 13 #include "cc/output/context_provider.h" |
14 #include "cc/quads/draw_quad.h" | 14 #include "cc/quads/draw_quad.h" |
15 #include "cc/quads/render_pass.h" | 15 #include "cc/quads/render_pass.h" |
16 #include "cc/resources/resource_provider.h" | 16 #include "cc/resources/resource_provider.h" |
17 #include "gpu/command_buffer/client/context_support.h" | 17 #include "gpu/command_buffer/client/context_support.h" |
18 #include "gpu/command_buffer/client/gles2_interface.h" | 18 #include "gpu/command_buffer/client/gles2_interface.h" |
19 | 19 |
20 | 20 |
21 namespace cc { | 21 namespace cc { |
22 | 22 |
23 std::unique_ptr<DelegatingRenderer> DelegatingRenderer::Create( | 23 DelegatingRenderer::DelegatingRenderer(OutputSurface* output_surface, |
24 RendererClient* client, | |
25 const RendererSettings* settings, | |
26 OutputSurface* output_surface, | |
27 ResourceProvider* resource_provider) { | |
28 return base::WrapUnique(new DelegatingRenderer( | |
29 client, settings, output_surface, resource_provider)); | |
30 } | |
31 | |
32 DelegatingRenderer::DelegatingRenderer(RendererClient* client, | |
33 const RendererSettings* settings, | |
34 OutputSurface* output_surface, | |
35 ResourceProvider* resource_provider) | 24 ResourceProvider* resource_provider) |
36 : Renderer(client, settings), | 25 : output_surface_(output_surface), resource_provider_(resource_provider) { |
37 output_surface_(output_surface), | |
38 resource_provider_(resource_provider) { | |
39 DCHECK(resource_provider_); | 26 DCHECK(resource_provider_); |
40 | 27 |
41 capabilities_.using_partial_swap = false; | 28 capabilities_.using_partial_swap = false; |
42 capabilities_.max_texture_size = resource_provider_->max_texture_size(); | 29 capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
43 capabilities_.best_texture_format = resource_provider_->best_texture_format(); | 30 capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
44 capabilities_.allow_partial_texture_updates = | 31 capabilities_.allow_partial_texture_updates = |
45 output_surface->capabilities().can_force_reclaim_resources; | 32 output_surface->capabilities().can_force_reclaim_resources; |
46 | 33 |
47 if (!output_surface_->context_provider()) { | 34 if (!output_surface_->context_provider()) { |
48 capabilities_.using_shared_memory_resources = true; | 35 capabilities_.using_shared_memory_resources = true; |
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59 | 46 |
60 // If MSAA is slow, we want this renderer to behave as though MSAA is not | 47 // If MSAA is slow, we want this renderer to behave as though MSAA is not |
61 // available. Set samples to 0 to achieve this. | 48 // available. Set samples to 0 to achieve this. |
62 if (caps.msaa_is_slow) | 49 if (caps.msaa_is_slow) |
63 capabilities_.max_msaa_samples = 0; | 50 capabilities_.max_msaa_samples = 0; |
64 else | 51 else |
65 capabilities_.max_msaa_samples = caps.max_samples; | 52 capabilities_.max_msaa_samples = caps.max_samples; |
66 } | 53 } |
67 } | 54 } |
68 | 55 |
69 DelegatingRenderer::~DelegatingRenderer() {} | 56 DelegatingRenderer::~DelegatingRenderer() = default; |
70 | |
71 const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const { | |
72 return capabilities_; | |
73 } | |
74 | 57 |
75 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, | 58 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
76 float device_scale_factor, | 59 float device_scale_factor, |
77 const gfx::ColorSpace& device_color_space, | 60 const gfx::ColorSpace& device_color_space, |
78 const gfx::Rect& device_viewport_rect, | 61 const gfx::Rect& device_viewport_rect, |
79 const gfx::Rect& device_clip_rect) { | 62 const gfx::Rect& device_clip_rect) { |
80 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); | 63 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); |
81 | 64 |
82 DCHECK(!delegated_frame_data_); | 65 DCHECK(!delegated_frame_data_); |
83 | 66 |
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103 compositor_frame.metadata = std::move(metadata); | 86 compositor_frame.metadata = std::move(metadata); |
104 compositor_frame.delegated_frame_data = std::move(delegated_frame_data_); | 87 compositor_frame.delegated_frame_data = std::move(delegated_frame_data_); |
105 output_surface_->SwapBuffers(std::move(compositor_frame)); | 88 output_surface_->SwapBuffers(std::move(compositor_frame)); |
106 } | 89 } |
107 | 90 |
108 void DelegatingRenderer::ReclaimResources( | 91 void DelegatingRenderer::ReclaimResources( |
109 const ReturnedResourceArray& resources) { | 92 const ReturnedResourceArray& resources) { |
110 resource_provider_->ReceiveReturnsFromParent(resources); | 93 resource_provider_->ReceiveReturnsFromParent(resources); |
111 } | 94 } |
112 | 95 |
113 void DelegatingRenderer::DidChangeVisibility() { | 96 void DelegatingRenderer::SetVisible(bool visible) { |
| 97 if (visible == visible_) |
| 98 return; |
| 99 visible_ = visible; |
114 ContextProvider* context_provider = output_surface_->context_provider(); | 100 ContextProvider* context_provider = output_surface_->context_provider(); |
115 if (!visible()) { | 101 if (!visible_) { |
116 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); | 102 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); |
117 if (context_provider) { | 103 if (context_provider) { |
118 context_provider->DeleteCachedResources(); | 104 context_provider->DeleteCachedResources(); |
119 context_provider->ContextGL()->Flush(); | 105 context_provider->ContextGL()->Flush(); |
120 } | 106 } |
121 } | 107 } |
122 if (context_provider) { | 108 if (context_provider) { |
123 // If we are not visible, we ask the context to aggressively free resources. | 109 // If we are not visible, we ask the context to aggressively free resources. |
124 context_provider->ContextSupport()->SetAggressivelyFreeResources( | 110 context_provider->ContextSupport()->SetAggressivelyFreeResources(!visible_); |
125 !visible()); | |
126 } | 111 } |
127 } | 112 } |
128 | 113 |
129 } // namespace cc | 114 } // namespace cc |
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