Index: ui/events/event_constants.h |
diff --git a/ui/events/event_constants.h b/ui/events/event_constants.h |
index 840631bc250719da17c7ca53b8bfa995c8f2f4de..e225f975d41cb0e68e7837d10325c22e2610393e 100644 |
--- a/ui/events/event_constants.h |
+++ b/ui/events/event_constants.h |
@@ -164,6 +164,25 @@ enum EventPhase { |
EP_POSTDISPATCH |
}; |
+// Momentum phase information used for a ScrollEvent. |
+enum EventMomentumPhase { |
sky
2016/09/23 17:47:08
Is there a reason not to use an enum class here? O
tapted
2016/09/26 11:12:20
Done - No reason not to, apart from consistency wi
|
+ // Event is a non-momentum update to an event stream already begun. |
+ EM_PHASE_NONE, |
+ |
+ // Event is the beginning of an event stream that may result in momentum. |
+ EM_PHASE_MAY_BEGIN, |
+ |
+ // Event is an update while in a momentum phase. A "begin" event for the |
+ // momentum phase portion of an event stream uses this also, but the scroll |
+ // offsets will be zero. |
+ EM_PHASE_INERTIAL_UPDATE, |
+ |
+ // Event marks the end of the current event stream. Note that this is also set |
+ // for events that are not a "stream", but indicate both the start and end of |
+ // the event (e.g. a mouse wheel tick). |
+ EM_PHASE_END, |
+}; |
+ |
// Device ID for Touch and Key Events. |
enum EventDeviceId { |
ED_UNKNOWN_DEVICE = -1 |