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1 # Defines properties which are available on the Settings object. | 1 # Defines properties which are available on the Settings object. |
2 # | 2 # |
3 # Please think carefully before adding a new Setting. Some questions to | 3 # Please think carefully before adding a new Setting. Some questions to |
4 # consider are: | 4 # consider are: |
5 # - Should this be a RuntimeEnabledFeature instead? Settings are for things | 5 # - Should this be a RuntimeEnabledFeature instead? Settings are for things |
6 # which we support either values of at runtime. Features are set at renderer | 6 # which we support either values of at runtime. Features are set at renderer |
7 # process startup and are never changed. Features also tend to be set to a | 7 # process startup and are never changed. Features also tend to be set to a |
8 # value based on the platform or the stability of the code in question, where | 8 # value based on the platform or the stability of the code in question, where |
9 # as settings both codepaths need to be stable. | 9 # as settings both codepaths need to be stable. |
10 # - How will you ensure test coverage of all relevant values of your setting? | 10 # - How will you ensure test coverage of all relevant values of your setting? |
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80 downloadableBinaryFontsEnabled initial=true | 80 downloadableBinaryFontsEnabled initial=true |
81 | 81 |
82 xssAuditorEnabled initial=false | 82 xssAuditorEnabled initial=false |
83 | 83 |
84 preferCompositingToLCDTextEnabled initial=false, invalidate=AcceleratedCompositi
ng | 84 preferCompositingToLCDTextEnabled initial=false, invalidate=AcceleratedCompositi
ng |
85 | 85 |
86 # 3D canvas (WebGL) support. | 86 # 3D canvas (WebGL) support. |
87 webGLEnabled initial=false | 87 webGLEnabled initial=false |
88 | 88 |
89 webGLErrorsToConsoleEnabled initial=true | 89 webGLErrorsToConsoleEnabled initial=true |
90 accelerated2dCanvasEnabled initial=false | |
91 antialiased2dCanvasEnabled initial=true | 90 antialiased2dCanvasEnabled initial=true |
92 antialiasedClips2dCanvasEnabled initial=false | 91 antialiasedClips2dCanvasEnabled initial=false |
93 accelerated2dCanvasMSAASampleCount type=int, initial=0 | 92 accelerated2dCanvasMSAASampleCount type=int, initial=0 |
94 | 93 |
95 hyperlinkAuditingEnabled initial=false | 94 hyperlinkAuditingEnabled initial=false |
96 allowDisplayOfInsecureContent initial=true | 95 allowDisplayOfInsecureContent initial=true |
97 allowRunningOfInsecureContent initial=true | 96 allowRunningOfInsecureContent initial=true |
98 | 97 |
99 mediaControlsOverlayPlayButtonEnabled initial=false | 98 mediaControlsOverlayPlayButtonEnabled initial=false |
100 mediaPlaybackRequiresUserGesture initial=false | 99 mediaPlaybackRequiresUserGesture initial=false |
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411 # Use default interpolation quality to scale bitmap images if quality is not det
ermined | 410 # Use default interpolation quality to scale bitmap images if quality is not det
ermined |
412 # in other ways. This can help us writing reftests containing scaled images. | 411 # in other ways. This can help us writing reftests containing scaled images. |
413 useDefaultImageInterpolationQuality initial=false | 412 useDefaultImageInterpolationQuality initial=false |
414 | 413 |
415 # Variant of the ParseHTMLOnMainThread experiment. One experiment immediately | 414 # Variant of the ParseHTMLOnMainThread experiment. One experiment immediately |
416 # tokenizes input bytes. The default is to tokenize with a post task. | 415 # tokenizes input bytes. The default is to tokenize with a post task. |
417 parseHTMLOnMainThreadSyncTokenize initial=false | 416 parseHTMLOnMainThreadSyncTokenize initial=false |
418 # Variant of the ParseHTMLOnMainThread experiment. This is designed to coalesce | 417 # Variant of the ParseHTMLOnMainThread experiment. This is designed to coalesce |
419 # TokenizedChunks when the experiment is running in threaded mode. | 418 # TokenizedChunks when the experiment is running in threaded mode. |
420 parseHTMLOnMainThreadCoalesceChunks initial=false | 419 parseHTMLOnMainThreadCoalesceChunks initial=false |
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