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Issue 2192493003: Enable GPU acceleration in 2D OffscreenCanvases on main thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix dev tools failure Created 4 years, 4 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 <html> 2 <html>
3 <head> 3 <head>
4 <style> 4 <style>
5 #container { 5 #container {
6 width: 100px; 6 width: 100px;
7 height: 100px; 7 height: 100px;
8 border: 3px solid black; 8 border: 3px solid black;
9 overflow: scroll; 9 overflow: scroll;
10 } 10 }
11 11
12 canvas { 12 canvas {
13 background-color: gray; 13 background-color: gray;
14 border: 1px solid black; 14 border: 1px solid black;
15 transform: translateZ(0); 15 transform: translateZ(0);
16 } 16 }
17 </style> 17 </style>
18 <script> 18 <script>
19 if (window.testRunner) 19 if (window.testRunner)
20 testRunner.dumpAsTextWithPixelResults(); 20 testRunner.dumpAsTextWithPixelResults();
21 21
22 if (window.internals) { 22 if (window.internals) {
23 window.internals.settings.setAccelerated2dCanvasEnabled(true); 23 window.internals.runtimeFlags.accelerated2dCanvasEnabled = true;
24 } 24 }
25 25
26 function doTest() { 26 function doTest() {
27 var canvas = document.getElementById("canvas"); 27 var canvas = document.getElementById("canvas");
28 var context = canvas.getContext('2d'); 28 var context = canvas.getContext('2d');
29 context.fillStyle = 'green'; 29 context.fillStyle = 'green';
30 context.fillRect(0, 0, 150, 100); 30 context.fillRect(0, 0, 150, 100);
31 canvas.height = "200px"; 31 canvas.height = "200px";
32 } 32 }
33 33
34 window.onload = doTest; 34 window.onload = doTest;
35 </script> 35 </script>
36 </head> 36 </head>
37 <body> 37 <body>
38 <div id="container"> 38 <div id="container">
39 <canvas id="canvas" width="50" height="50"></canvas> 39 <canvas id="canvas" width="50" height="50"></canvas>
40 </div> 40 </div>
41 </body> 41 </body>
42 </html> 42 </html>
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