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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
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59 kVec2f_GrSLType); | 59 kVec2f_GrSLType); |
60 builder->fsCodeAppend(";\n"); | 60 builder->fsCodeAppend(";\n"); |
61 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - "
THRESHOLD ");\n"); | 61 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - "
THRESHOLD ");\n"); |
62 | 62 |
63 // we adjust for the effect of the transformation on the distance by usi
ng | 63 // we adjust for the effect of the transformation on the distance by usi
ng |
64 // the length of the gradient of the texture coordinates. We use st coor
dinates | 64 // the length of the gradient of the texture coordinates. We use st coor
dinates |
65 // to ensure we're mapping 1:1 from texel space to pixel space. | 65 // to ensure we're mapping 1:1 from texel space to pixel space. |
66 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 66 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); | 67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); |
68 builder->fsCodeAppend("\tfloat afwidth;\n"); | 68 builder->fsCodeAppend("\tfloat afwidth;\n"); |
69 if (dfTexEffect.isUniformScale()) { | 69 if (dfTexEffect.isSimilarity()) { |
70 // this gives us a smooth step across approximately one fragment | 70 // this gives us a smooth step across approximately one fragment |
71 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | 71 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); | 72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); |
73 } else { | 73 } else { |
74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | 74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | 75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
76 | 76 |
77 builder->fsCodeAppend("\tvec2 uv_grad;\n"); | 77 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
78 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 78 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
79 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 | 79 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 |
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111 uman.set2f(fTextureSizeUni, | 111 uman.set2f(fTextureSizeUni, |
112 SkIntToScalar(fTextureSize.width()), | 112 SkIntToScalar(fTextureSize.width()), |
113 SkIntToScalar(fTextureSize.height())); | 113 SkIntToScalar(fTextureSize.height())); |
114 } | 114 } |
115 } | 115 } |
116 | 116 |
117 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 117 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
118 const GrDistanceFieldTextureEffect& dfTexEffect = | 118 const GrDistanceFieldTextureEffect& dfTexEffect = |
119 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); | 119 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); |
120 | 120 |
121 return dfTexEffect.isUniformScale() ? 0x1 : 0x0; | 121 return dfTexEffect.isSimilarity() ? 0x1 : 0x0; |
122 } | 122 } |
123 | 123 |
124 private: | 124 private: |
125 GrGLUniformManager::UniformHandle fTextureSizeUni; | 125 GrGLUniformManager::UniformHandle fTextureSizeUni; |
126 SkISize fTextureSize; | 126 SkISize fTextureSize; |
127 | 127 |
128 typedef GrGLVertexEffect INHERITED; | 128 typedef GrGLVertexEffect INHERITED; |
129 }; | 129 }; |
130 | 130 |
131 /////////////////////////////////////////////////////////////////////////////// | 131 /////////////////////////////////////////////////////////////////////////////// |
132 | 132 |
133 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, | 133 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
134 const GrTextureParams
& params, | 134 const GrTextureParams
& params, |
135 bool uniformScale) | 135 bool similarity) |
136 : fTextureAccess(texture, params) | 136 : fTextureAccess(texture, params) |
137 , fUniformScale(uniformScale) { | 137 , fIsSimilarity(similarity) { |
138 this->addTextureAccess(&fTextureAccess); | 138 this->addTextureAccess(&fTextureAccess); |
139 this->addVertexAttrib(kVec2f_GrSLType); | 139 this->addVertexAttrib(kVec2f_GrSLType); |
140 } | 140 } |
141 | 141 |
142 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { | 142 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
143 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); | 143 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); |
144 return fTextureAccess == cte.fTextureAccess; | 144 return fTextureAccess == cte.fTextureAccess; |
145 } | 145 } |
146 | 146 |
147 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, | 147 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
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173 SkShader::kRepeat_TileMode, | 173 SkShader::kRepeat_TileMode, |
174 SkShader::kMirror_TileMode, | 174 SkShader::kMirror_TileMode, |
175 }; | 175 }; |
176 SkShader::TileMode tileModes[] = { | 176 SkShader::TileMode tileModes[] = { |
177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
179 }; | 179 }; |
180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
181 GrTextureParams::kNon
e_FilterMode); | 181 GrTextureParams::kNon
e_FilterMode); |
182 | 182 |
183 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random
->nextBool()); | 183 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, |
184 } | 184 random->nextBool()); |
| 185 } |
| 186 |
| 187 /////////////////////////////////////////////////////////////////////////////// |
| 188 |
| 189 class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect { |
| 190 public: |
| 191 GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory, |
| 192 const GrDrawEffect& drawEffect) |
| 193 : INHERITED (factory) |
| 194 , fTextureSize(SkISize::Make(-1,-1)) {} |
| 195 |
| 196 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 197 const GrDrawEffect& drawEffect, |
| 198 EffectKey key, |
| 199 const char* outputColor, |
| 200 const char* inputColor, |
| 201 const TransformedCoordsArray&, |
| 202 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 203 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>().n
umVertexAttribs()); |
| 204 |
| 205 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); |
| 206 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 207 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
| 208 |
| 209 SkString fsCoordName; |
| 210 const char* vsCoordName; |
| 211 const char* fsCoordNamePtr; |
| 212 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
| 213 fsCoordName = fsCoordNamePtr; |
| 214 |
| 215 const char* attrName0 = |
| 216 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])-
>c_str(); |
| 217 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); |
| 218 |
| 219 const char* textureSizeUniName = NULL; |
| 220 // width, height, 1/(3*width) |
| 221 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, |
| 222 kVec3f_GrSLType, "TextureSize", |
| 223 &textureSizeUniName); |
| 224 |
| 225 // create LCD offset adjusted by inverse of transform |
| 226 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
| 227 builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); |
| 228 if (dfTexEffect.isUniformScale()) { |
| 229 builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n"); |
| 230 builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); |
| 231 } else { |
| 232 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
| 233 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
| 234 builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); |
| 235 } |
| 236 |
| 237 // green is distance to uv center |
| 238 builder->fsCodeAppend("\tvec4 texColor = "); |
| 239 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); |
| 240 builder->fsCodeAppend(";\n"); |
| 241 builder->fsCodeAppend("\tvec3 distance;\n"); |
| 242 builder->fsCodeAppend("\tdistance.y = " MULTIPLIER "*(texColor.r - " THR
ESHOLD ");\n"); |
| 243 // red is distance to left offset |
| 244 builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
| 245 builder->fsCodeAppend("\ttexColor = "); |
| 246 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); |
| 247 builder->fsCodeAppend(";\n"); |
| 248 builder->fsCodeAppend("\tdistance.x = " MULTIPLIER "*(texColor.r - " THR
ESHOLD ");\n"); |
| 249 // blue is distance to right offset |
| 250 builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n"); |
| 251 builder->fsCodeAppend("\ttexColor = "); |
| 252 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); |
| 253 builder->fsCodeAppend(";\n"); |
| 254 builder->fsCodeAppend("\tdistance.z = " MULTIPLIER "*(texColor.r - " THR
ESHOLD ");\n"); |
| 255 |
| 256 // we adjust for the effect of the transformation on the distance by usi
ng |
| 257 // the length of the gradient of the texture coordinates. We use st coor
dinates |
| 258 // to ensure we're mapping 1:1 from texel space to pixel space. |
| 259 |
| 260 // To be strictly correct, we should compute the anti-aliasing factor se
parately |
| 261 // for each color component. However, this is only important when using
perspective |
| 262 // transformations, and even then using a single factor seems like a rea
sonable |
| 263 // trade-off between quality and speed. |
| 264 builder->fsCodeAppend("\tfloat afwidth;\n"); |
| 265 if (dfTexEffect.isUniformScale()) { |
| 266 // this gives us a smooth step across approximately one fragment |
| 267 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
| 268 builder->fsCodeAppend("\tafwidth = 0.7071*dx;\n"); |
| 269 } else { |
| 270 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
| 271 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
| 272 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 |
| 273 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); |
| 274 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); |
| 275 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); |
| 276 builder->fsCodeAppend("\t} else {\n"); |
| 277 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); |
| 278 builder->fsCodeAppend("\t}\n"); |
| 279 } else { |
| 280 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); |
| 281 } |
| 282 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); |
| 283 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
| 284 |
| 285 // this gives us a smooth step across approximately one fragment |
| 286 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
| 287 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); |
| 288 } |
| 289 |
| 290 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); |
| 291 |
| 292 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
| 293 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_
str()); |
| 294 } |
| 295 |
| 296 virtual void setData(const GrGLUniformManager& uman, |
| 297 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
| 298 SkASSERT(fTextureSizeUni.isValid()); |
| 299 |
| 300 GrTexture* texture = drawEffect.effect()->get()->texture(0); |
| 301 if (texture->width() != fTextureSize.width() || |
| 302 texture->height() != fTextureSize.height()) { |
| 303 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 304 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
| 305 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
| 306 float delta = 1.0f/(3.0f*texture->width()); |
| 307 if (dfTexEffect.useBGR()) { |
| 308 delta = -delta; |
| 309 } |
| 310 uman.set3f(fTextureSizeUni, |
| 311 SkIntToScalar(fTextureSize.width()), |
| 312 SkIntToScalar(fTextureSize.height()), |
| 313 delta); |
| 314 } |
| 315 } |
| 316 |
| 317 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
| 318 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 319 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
| 320 |
| 321 int uniformScale = dfTexEffect.isUniformScale() ? 0x01 : 0x00; |
| 322 int useBGR = dfTexEffect.useBGR() ? 0x10 : 0x00; |
| 323 return uniformScale | useBGR; |
| 324 } |
| 325 |
| 326 private: |
| 327 GrGLUniformManager::UniformHandle fTextureSizeUni; |
| 328 SkISize fTextureSize; |
| 329 |
| 330 typedef GrGLVertexEffect INHERITED; |
| 331 }; |
| 332 |
| 333 /////////////////////////////////////////////////////////////////////////////// |
| 334 |
| 335 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(GrTexture* text
ure, |
| 336 const GrTexture
Params& params, |
| 337 bool uniformSca
le, |
| 338 bool useBGR) |
| 339 : fTextureAccess(texture, params) |
| 340 , fUniformScale(uniformScale) |
| 341 , fUseBGR(useBGR) { |
| 342 this->addTextureAccess(&fTextureAccess); |
| 343 this->addVertexAttrib(kVec2f_GrSLType); |
| 344 } |
| 345 |
| 346 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const { |
| 347 const GrDistanceFieldLCDTextureEffect& cte = CastEffect<GrDistanceFieldLCDTe
xtureEffect>(other); |
| 348 return fTextureAccess == cte.fTextureAccess; |
| 349 } |
| 350 |
| 351 void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, |
| 352 uint32_t* valid
Flags) const { |
| 353 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && |
| 354 GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| 355 *validFlags = kA_GrColorComponentFlag; |
| 356 } else { |
| 357 *validFlags = 0; |
| 358 } |
| 359 } |
| 360 |
| 361 const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() cons
t { |
| 362 return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance
(); |
| 363 } |
| 364 |
| 365 /////////////////////////////////////////////////////////////////////////////// |
| 366 |
| 367 GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect); |
| 368 |
| 369 GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, |
| 370 GrContext*, |
| 371 const GrDrawTargetCaps&
, |
| 372 GrTexture* textures[])
{ |
| 373 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| 374 GrEffectUnitTest::kAlphaTextureIdx; |
| 375 static const SkShader::TileMode kTileModes[] = { |
| 376 SkShader::kClamp_TileMode, |
| 377 SkShader::kRepeat_TileMode, |
| 378 SkShader::kMirror_TileMode, |
| 379 }; |
| 380 SkShader::TileMode tileModes[] = { |
| 381 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 382 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 383 }; |
| 384 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 385 GrTextureParams::kNone_FilterMode); |
| 386 |
| 387 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
| 388 random->nextBool(), random->n
extBool()); |
| 389 } |
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