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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
11 #include "GLWindowContext.h" | 11 #include "GLWindowContext.h" |
12 | 12 |
13 #include "gl/GrGLDefines.h" | 13 #include "gl/GrGLDefines.h" |
14 | 14 |
15 #include "gl/GrGLUtil.h" | 15 #include "gl/GrGLUtil.h" |
16 #include "GrRenderTarget.h" | 16 #include "GrRenderTarget.h" |
17 #include "GrContext.h" | 17 #include "GrContext.h" |
18 | 18 |
19 #include "SkCanvas.h" | 19 #include "SkCanvas.h" |
20 #include "SkImage_Base.h" | 20 #include "SkImage_Base.h" |
21 | 21 |
22 namespace sk_app { | 22 namespace sk_app { |
23 | 23 |
24 GLWindowContext::GLWindowContext(const DisplayParams& params) | 24 GLWindowContext::GLWindowContext(const DisplayParams& params) |
25 : WindowContext() | 25 : WindowContext() |
26 , fBackendContext(nullptr) | 26 , fBackendContext(nullptr) |
27 , fRenderTarget(nullptr) | |
28 , fSurface(nullptr) { | 27 , fSurface(nullptr) { |
29 fDisplayParams = params; | 28 fDisplayParams = params; |
30 } | 29 } |
31 | 30 |
32 void GLWindowContext::initializeContext() { | 31 void GLWindowContext::initializeContext() { |
33 this->onInitializeContext(); | 32 this->onInitializeContext(); |
34 SkAutoTUnref<const GrGLInterface> glInterface; | 33 SkAutoTUnref<const GrGLInterface> glInterface; |
35 glInterface.reset(GrGLCreateNativeInterface()); | 34 glInterface.reset(GrGLCreateNativeInterface()); |
36 fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); | 35 fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); |
37 | 36 |
38 SkASSERT(nullptr == fContext); | 37 SkASSERT(nullptr == fContext); |
39 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendCo
ntext.get()); | 38 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendCo
ntext.get()); |
40 | 39 |
41 // We may not have real sRGB support (ANGLE, in particular), so check for | 40 // We may not have real sRGB support (ANGLE, in particular), so check for |
42 // that, and fall back to L32: | 41 // that, and fall back to L32: |
43 // | 42 // |
44 // ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conversi
on on write, | 43 // ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conversi
on on write, |
45 // so pretend that it's non-sRGB 8888: | 44 // so pretend that it's non-sRGB 8888: |
46 fPixelConfig = fContext->caps()->srgbSupport() && | 45 fPixelConfig = fContext->caps()->srgbSupport() && |
47 SkColorAndColorSpaceAreGammaCorrect(fDisplayParams.fColorType
, | 46 SkColorAndColorSpaceAreGammaCorrect(fDisplayParams.fColorType
, |
48 fDisplayParams.fColorSpac
e.get()) && | 47 fDisplayParams.fColorSpac
e.get()) && |
49 (fColorBits != 30) ? kSkiaGamma8888_GrPixelConfig : kSkia8888
_GrPixelConfig; | 48 (fColorBits != 30) ? kSkiaGamma8888_GrPixelConfig : kSkia8888
_GrPixelConfig; |
50 } | 49 } |
51 | 50 |
52 void GLWindowContext::destroyContext() { | 51 void GLWindowContext::destroyContext() { |
53 fSurface.reset(nullptr); | 52 fSurface.reset(nullptr); |
54 fRenderTarget.reset(nullptr); | |
55 | 53 |
56 if (fContext) { | 54 if (fContext) { |
57 // in case we have outstanding refs to this guy (lua?) | 55 // in case we have outstanding refs to this guy (lua?) |
58 fContext->abandonContext(); | 56 fContext->abandonContext(); |
59 fContext->unref(); | 57 fContext->unref(); |
60 fContext = nullptr; | 58 fContext = nullptr; |
61 } | 59 } |
62 | 60 |
63 fBackendContext.reset(nullptr); | 61 fBackendContext.reset(nullptr); |
64 | 62 |
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97 this->initializeContext(); | 95 this->initializeContext(); |
98 } | 96 } |
99 | 97 |
100 void GLWindowContext::setDisplayParams(const DisplayParams& params) { | 98 void GLWindowContext::setDisplayParams(const DisplayParams& params) { |
101 this->destroyContext(); | 99 this->destroyContext(); |
102 fDisplayParams = params; | 100 fDisplayParams = params; |
103 this->initializeContext(); | 101 this->initializeContext(); |
104 } | 102 } |
105 | 103 |
106 } //namespace sk_app | 104 } //namespace sk_app |
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