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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ScriptPromiseResolver_h | 5 #ifndef ScriptPromiseResolver_h |
6 #define ScriptPromiseResolver_h | 6 #define ScriptPromiseResolver_h |
7 | 7 |
8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
9 #include "bindings/core/v8/ScriptPromise.h" | 9 #include "bindings/core/v8/ScriptPromise.h" |
10 #include "bindings/core/v8/ScriptState.h" | 10 #include "bindings/core/v8/ScriptState.h" |
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131 | 131 |
132 if (getExecutionContext()->activeDOMObjectsAreSuspended()) { | 132 if (getExecutionContext()->activeDOMObjectsAreSuspended()) { |
133 // Retain this object until it is actually resolved or rejected. | 133 // Retain this object until it is actually resolved or rejected. |
134 keepAliveWhilePending(); | 134 keepAliveWhilePending(); |
135 return; | 135 return; |
136 } | 136 } |
137 resolveOrRejectImmediately(); | 137 resolveOrRejectImmediately(); |
138 } | 138 } |
139 | 139 |
140 void resolveOrRejectImmediately(); | 140 void resolveOrRejectImmediately(); |
141 void onTimerFired(Timer<ScriptPromiseResolver>*); | 141 void onTimerFired(TimerBase*); |
142 | 142 |
143 ResolutionState m_state; | 143 ResolutionState m_state; |
144 const RefPtr<ScriptState> m_scriptState; | 144 const RefPtr<ScriptState> m_scriptState; |
145 Timer<ScriptPromiseResolver> m_timer; | 145 Timer<ScriptPromiseResolver> m_timer; |
146 Resolver m_resolver; | 146 Resolver m_resolver; |
147 ScopedPersistent<v8::Value> m_value; | 147 ScopedPersistent<v8::Value> m_value; |
148 | 148 |
149 // To support keepAliveWhilePending(), this object needs to keep itself | 149 // To support keepAliveWhilePending(), this object needs to keep itself |
150 // alive while in that state. | 150 // alive while in that state. |
151 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive; | 151 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive; |
152 | 152 |
153 #if ENABLE(ASSERT) | 153 #if ENABLE(ASSERT) |
154 // True if promise() is called. | 154 // True if promise() is called. |
155 bool m_isPromiseCalled; | 155 bool m_isPromiseCalled; |
156 #endif | 156 #endif |
157 }; | 157 }; |
158 | 158 |
159 } // namespace blink | 159 } // namespace blink |
160 | 160 |
161 #endif // ScriptPromiseResolver_h | 161 #endif // ScriptPromiseResolver_h |
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