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Side by Side Diff: third_party/WebKit/Source/platform/graphics/BitmapImage.h

Issue 2191533003: Refactor Timer classes in preparation for landing FrameTimers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Android build fix Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. 4 * Copyright (C) 2008-2009 Torch Mobile, Inc.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28 #ifndef BitmapImage_h 28 #ifndef BitmapImage_h
29 #define BitmapImage_h 29 #define BitmapImage_h
30 30
31 #include "platform/Timer.h"
31 #include "platform/geometry/IntSize.h" 32 #include "platform/geometry/IntSize.h"
32 #include "platform/graphics/Color.h" 33 #include "platform/graphics/Color.h"
33 #include "platform/graphics/FrameData.h" 34 #include "platform/graphics/FrameData.h"
34 #include "platform/graphics/Image.h" 35 #include "platform/graphics/Image.h"
35 #include "platform/graphics/ImageAnimationPolicy.h" 36 #include "platform/graphics/ImageAnimationPolicy.h"
36 #include "platform/graphics/ImageOrientation.h" 37 #include "platform/graphics/ImageOrientation.h"
37 #include "platform/graphics/ImageSource.h" 38 #include "platform/graphics/ImageSource.h"
38 #include "platform/image-decoders/ImageAnimation.h" 39 #include "platform/image-decoders/ImageAnimation.h"
39 #include "wtf/Forward.h" 40 #include "wtf/Forward.h"
40 #include <memory> 41 #include <memory>
41 42
42 namespace blink { 43 namespace blink {
43 44
44 template <typename T> class Timer;
45
46 class PLATFORM_EXPORT BitmapImage final : public Image { 45 class PLATFORM_EXPORT BitmapImage final : public Image {
47 friend class BitmapImageTest; 46 friend class BitmapImageTest;
48 friend class CrossfadeGeneratedImage; 47 friend class CrossfadeGeneratedImage;
49 friend class GeneratedImage; 48 friend class GeneratedImage;
50 friend class GradientGeneratedImage; 49 friend class GradientGeneratedImage;
51 friend class GraphicsContext; 50 friend class GraphicsContext;
52 public: 51 public:
53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) 52 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
54 { 53 {
55 return adoptRef(new BitmapImage(observer)); 54 return adoptRef(new BitmapImage(observer));
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136 bool isSizeAvailable(); 135 bool isSizeAvailable();
137 136
138 // Animation. 137 // Animation.
139 // We start and stop animating lazily. Animation starts when the image is 138 // We start and stop animating lazily. Animation starts when the image is
140 // rendered, and automatically stops once no observer wants to render the 139 // rendered, and automatically stops once no observer wants to render the
141 // image. 140 // image.
142 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded. 141 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded.
143 bool shouldAnimate(); 142 bool shouldAnimate();
144 void startAnimation(CatchUpAnimation = CatchUp) override; 143 void startAnimation(CatchUpAnimation = CatchUp) override;
145 void stopAnimation(); 144 void stopAnimation();
146 void advanceAnimation(Timer<BitmapImage>*); 145 void advanceAnimation(TimerBase*);
147 // Advance the animation and let the next frame get scheduled without 146 // Advance the animation and let the next frame get scheduled without
148 // catch-up logic. For large images with slow or heavily-loaded systems, 147 // catch-up logic. For large images with slow or heavily-loaded systems,
149 // throwing away data as we go (see destroyDecodedData()) means we can spend 148 // throwing away data as we go (see destroyDecodedData()) means we can spend
150 // so much time re-decoding data that we are always behind. To prevent this, 149 // so much time re-decoding data that we are always behind. To prevent this,
151 // we force the next animation to skip the catch up logic. 150 // we force the next animation to skip the catch up logic.
152 void advanceAnimationWithoutCatchUp(Timer<BitmapImage>*); 151 void advanceAnimationWithoutCatchUp(TimerBase*);
153 152
154 // Function that does the real work of advancing the animation. When 153 // Function that does the real work of advancing the animation. When
155 // skippingFrames is true, we're in the middle of a loop trying to skip over 154 // skippingFrames is true, we're in the middle of a loop trying to skip over
156 // a bunch of animation frames, so we should not do things like decode each 155 // a bunch of animation frames, so we should not do things like decode each
157 // one or notify our observers. 156 // one or notify our observers.
158 // Returns whether the animation was advanced. 157 // Returns whether the animation was advanced.
159 bool internalAdvanceAnimation(bool skippingFrames); 158 bool internalAdvanceAnimation(bool skippingFrames);
160 159
161 ImageSource m_source; 160 ImageSource m_source;
162 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). 161 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
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184 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet. 183 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
185 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO. 184 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO.
186 mutable bool m_haveFrameCount : 1; 185 mutable bool m_haveFrameCount : 1;
187 }; 186 };
188 187
189 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); 188 DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
190 189
191 } // namespace blink 190 } // namespace blink
192 191
193 #endif 192 #endif
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