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Side by Side Diff: third_party/WebKit/Source/core/layout/LayoutProgress.cpp

Issue 2191533003: Refactor Timer classes in preparation for landing FrameTimers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Android build fix Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 bool LayoutProgress::isAnimationTimerActive() const 77 bool LayoutProgress::isAnimationTimerActive() const
78 { 78 {
79 return m_animationTimer.isActive(); 79 return m_animationTimer.isActive();
80 } 80 }
81 81
82 bool LayoutProgress::isAnimating() const 82 bool LayoutProgress::isAnimating() const
83 { 83 {
84 return m_animating; 84 return m_animating;
85 } 85 }
86 86
87 void LayoutProgress::animationTimerFired(Timer<LayoutProgress>*) 87 void LayoutProgress::animationTimerFired(TimerBase*)
88 { 88 {
89 setShouldDoFullPaintInvalidation(); 89 setShouldDoFullPaintInvalidation();
90 if (!m_animationTimer.isActive() && m_animating) 90 if (!m_animationTimer.isActive() && m_animating)
91 m_animationTimer.startOneShot(m_animationRepeatInterval, BLINK_FROM_HERE ); 91 m_animationTimer.startOneShot(m_animationRepeatInterval, BLINK_FROM_HERE );
92 } 92 }
93 93
94 void LayoutProgress::updateAnimationState() 94 void LayoutProgress::updateAnimationState()
95 { 95 {
96 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar() ; 96 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar() ;
97 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP rogressBar(); 97 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP rogressBar();
(...skipping 10 matching lines...) Expand all
108 m_animationTimer.stop(); 108 m_animationTimer.stop();
109 } 109 }
110 } 110 }
111 111
112 HTMLProgressElement* LayoutProgress::progressElement() const 112 HTMLProgressElement* LayoutProgress::progressElement() const
113 { 113 {
114 return toHTMLProgressElement(node()); 114 return toHTMLProgressElement(node());
115 } 115 }
116 116
117 } // namespace blink 117 } // namespace blink
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