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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) | 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) |
| 5 * | 5 * |
| 6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
| 7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
| 8 * are met: | 8 * are met: |
| 9 * | 9 * |
| 10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 26 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "platform/geometry/FloatQuad.h" | 31 #include "platform/geometry/FloatQuad.h" |
| 32 | 32 |
| 33 #include "third_party/skia/include/core/SkPoint.h" | 33 #include "third_party/skia/include/core/SkPoint.h" |
| 34 #include "wtf/text/WTFString.h" |
| 34 #include <algorithm> | 35 #include <algorithm> |
| 35 #include <cmath> | 36 #include <cmath> |
| 36 #include <limits> | 37 #include <limits> |
| 37 | 38 |
| 38 #ifndef NDEBUG | |
| 39 #include <stdio.h> | |
| 40 #endif | |
| 41 | |
| 42 namespace blink { | 39 namespace blink { |
| 43 | 40 |
| 44 static inline float min4(float a, float b, float c, float d) | 41 static inline float min4(float a, float b, float c, float d) |
| 45 { | 42 { |
| 46 return std::min(std::min(a, b), std::min(c, d)); | 43 return std::min(std::min(a, b), std::min(c, d)); |
| 47 } | 44 } |
| 48 | 45 |
| 49 static inline float max4(float a, float b, float c, float d) | 46 static inline float max4(float a, float b, float c, float d) |
| 50 { | 47 { |
| 51 return std::max(std::max(a, b), std::max(c, d)); | 48 return std::max(std::max(a, b), std::max(c, d)); |
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| 245 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii.
width()); | 242 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii.
width()); |
| 246 | 243 |
| 247 } | 244 } |
| 248 | 245 |
| 249 bool FloatQuad::isCounterclockwise() const | 246 bool FloatQuad::isCounterclockwise() const |
| 250 { | 247 { |
| 251 // Return if the two first vectors are turning clockwise. If the quad is con
vex then all following vectors will turn the same way. | 248 // Return if the two first vectors are turning clockwise. If the quad is con
vex then all following vectors will turn the same way. |
| 252 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; | 249 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; |
| 253 } | 250 } |
| 254 | 251 |
| 255 #ifndef NDEBUG | 252 String FloatQuad::toString() const |
| 256 void FloatQuad::show() const | |
| 257 { | 253 { |
| 258 fprintf(stderr, "FloatQuad: [p1=(%f,%f), p2=(%f,%f), p3=(%f,%f), p4=(%f,%f))
]\n", m_p1.x(), m_p1.y(), m_p2.x(), m_p2.y(), m_p3.x(), m_p3.y(), m_p4.x(), m_p4
.y()); | 254 return String::format("%s; %s; %s; %s", |
| 255 m_p1.toString().ascii().data(), |
| 256 m_p2.toString().ascii().data(), |
| 257 m_p3.toString().ascii().data(), |
| 258 m_p4.toString().ascii().data()); |
| 259 } | 259 } |
| 260 #endif | |
| 261 | 260 |
| 262 } // namespace blink | 261 } // namespace blink |
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