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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/geometry/IntRect.h" | 5 #include "platform/geometry/FloatQuad.h" |
| 6 | 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "wtf/text/WTFString.h" | 8 #include "wtf/text/WTFString.h" |
| 9 | 9 |
| 10 namespace blink { | 10 namespace blink { |
| 11 | 11 |
| 12 #ifndef NDEBUG | 12 TEST(FloatQuadTest, ToString) |
| 13 TEST(IntRectTest, ToString) | |
| 14 { | 13 { |
| 15 IntRect emptyRect = IntRect(); | 14 FloatQuad quad( |
| 16 EXPECT_EQ(String("0,0 0x0"), emptyRect.toString()); | 15 FloatPoint(2, 3), |
| 17 | 16 FloatPoint(5, 7), |
| 18 IntRect rect(1, 2, 3, 4); | 17 FloatPoint(11, 13), |
| 19 EXPECT_EQ(String("1,2 3x4"), rect.toString()); | 18 FloatPoint(17, 19)); |
| 19 EXPECT_EQ(String("2,3; 5,7; 11,13; 17,19"), quad.toString()); |
| 20 } | 20 } |
| 21 #endif | |
| 22 | 21 |
| 23 } // namespace blink | 22 } // namespace blink |
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