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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/geometry/IntRect.h" | 5 #include "platform/geometry/FloatQuad.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "wtf/text/WTFString.h" | 8 #include "wtf/text/WTFString.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
11 | 11 |
12 #ifndef NDEBUG | 12 TEST(FloatQuadTest, ToString) |
13 TEST(IntRectTest, ToString) | |
14 { | 13 { |
15 IntRect emptyRect = IntRect(); | 14 FloatQuad quad( |
16 EXPECT_EQ(String("0,0 0x0"), emptyRect.toString()); | 15 FloatPoint(2, 3), |
17 | 16 FloatPoint(5, 7), |
18 IntRect rect(1, 2, 3, 4); | 17 FloatPoint(11, 13), |
19 EXPECT_EQ(String("1,2 3x4"), rect.toString()); | 18 FloatPoint(17, 19)); |
| 19 EXPECT_EQ(String("2,3; 5,7; 11,13; 17,19"), quad.toString()); |
20 } | 20 } |
21 #endif | |
22 | 21 |
23 } // namespace blink | 22 } // namespace blink |
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