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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) | 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * | 9 * |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
26 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "platform/geometry/FloatQuad.h" | 31 #include "platform/geometry/FloatQuad.h" |
32 | 32 |
33 #include "third_party/skia/include/core/SkPoint.h" | 33 #include "third_party/skia/include/core/SkPoint.h" |
| 34 #include "wtf/text/WTFString.h" |
34 #include <algorithm> | 35 #include <algorithm> |
35 #include <cmath> | 36 #include <cmath> |
36 #include <limits> | 37 #include <limits> |
37 | 38 |
38 #ifndef NDEBUG | |
39 #include <stdio.h> | |
40 #endif | |
41 | |
42 namespace blink { | 39 namespace blink { |
43 | 40 |
44 static inline float min4(float a, float b, float c, float d) | 41 static inline float min4(float a, float b, float c, float d) |
45 { | 42 { |
46 return std::min(std::min(a, b), std::min(c, d)); | 43 return std::min(std::min(a, b), std::min(c, d)); |
47 } | 44 } |
48 | 45 |
49 static inline float max4(float a, float b, float c, float d) | 46 static inline float max4(float a, float b, float c, float d) |
50 { | 47 { |
51 return std::max(std::max(a, b), std::max(c, d)); | 48 return std::max(std::max(a, b), std::max(c, d)); |
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245 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii.
width()); | 242 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii.
width()); |
246 | 243 |
247 } | 244 } |
248 | 245 |
249 bool FloatQuad::isCounterclockwise() const | 246 bool FloatQuad::isCounterclockwise() const |
250 { | 247 { |
251 // Return if the two first vectors are turning clockwise. If the quad is con
vex then all following vectors will turn the same way. | 248 // Return if the two first vectors are turning clockwise. If the quad is con
vex then all following vectors will turn the same way. |
252 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; | 249 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; |
253 } | 250 } |
254 | 251 |
255 #ifndef NDEBUG | 252 String FloatQuad::toString() const |
256 void FloatQuad::show() const | |
257 { | 253 { |
258 fprintf(stderr, "FloatQuad: [p1=(%f,%f), p2=(%f,%f), p3=(%f,%f), p4=(%f,%f))
]\n", m_p1.x(), m_p1.y(), m_p2.x(), m_p2.y(), m_p3.x(), m_p3.y(), m_p4.x(), m_p4
.y()); | 254 return String::format("%s; %s; %s; %s", |
| 255 m_p1.toString().ascii().data(), |
| 256 m_p2.toString().ascii().data(), |
| 257 m_p3.toString().ascii().data(), |
| 258 m_p4.toString().ascii().data()); |
259 } | 259 } |
260 #endif | |
261 | 260 |
262 } // namespace blink | 261 } // namespace blink |
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