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1 /* | 1 /* |
2 * Copyright (c) 2014, Google Inc. All rights reserved. | 2 * Copyright (c) 2014, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 #ifndef FloatBox_h | 30 #ifndef FloatBox_h |
31 #define FloatBox_h | 31 #define FloatBox_h |
32 | 32 |
| 33 #include "platform/PlatformExport.h" |
33 #include "platform/geometry/FloatPoint3D.h" | 34 #include "platform/geometry/FloatPoint3D.h" |
34 #include "wtf/Allocator.h" | 35 #include "wtf/Allocator.h" |
35 #include <algorithm> | 36 #include <algorithm> |
36 #include <cmath> | 37 #include <cmath> |
37 #include <iosfwd> | 38 #include <iosfwd> |
38 | 39 |
39 namespace blink { | 40 namespace blink { |
40 | 41 |
41 class FloatBox { | 42 class PLATFORM_EXPORT FloatBox { |
42 DISALLOW_NEW(); | 43 DISALLOW_NEW(); |
43 public: | 44 public: |
44 FloatBox() | 45 FloatBox() |
45 : m_x(0) | 46 : m_x(0) |
46 , m_y(0) | 47 , m_y(0) |
47 , m_z(0) | 48 , m_z(0) |
48 , m_width(0) | 49 , m_width(0) |
49 , m_height(0) | 50 , m_height(0) |
50 , m_depth(0) | 51 , m_depth(0) |
51 { | 52 { |
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152 | 153 |
153 float right() const { return m_x + m_width; } | 154 float right() const { return m_x + m_width; } |
154 float bottom() const { return m_y + m_height; } | 155 float bottom() const { return m_y + m_height; } |
155 float front() const { return m_z + m_depth; } | 156 float front() const { return m_z + m_depth; } |
156 float x() const { return m_x; } | 157 float x() const { return m_x; } |
157 float y() const { return m_y; } | 158 float y() const { return m_y; } |
158 float z() const { return m_z; } | 159 float z() const { return m_z; } |
159 float width() const { return m_width; } | 160 float width() const { return m_width; } |
160 float height() const { return m_height; } | 161 float height() const { return m_height; } |
161 float depth() const { return m_depth; } | 162 float depth() const { return m_depth; } |
| 163 |
| 164 String toString() const; |
| 165 |
162 private: | 166 private: |
163 float m_x; | 167 float m_x; |
164 float m_y; | 168 float m_y; |
165 float m_z; | 169 float m_z; |
166 float m_width; | 170 float m_width; |
167 float m_height; | 171 float m_height; |
168 float m_depth; | 172 float m_depth; |
169 }; | 173 }; |
170 | 174 |
171 inline bool operator==(const FloatBox& a, const FloatBox& b) | 175 inline bool operator==(const FloatBox& a, const FloatBox& b) |
172 { | 176 { |
173 return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b.
width() | 177 return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b.
width() |
174 && a.height() == b.height() && a.depth() == b.depth(); | 178 && a.height() == b.height() && a.depth() == b.depth(); |
175 } | 179 } |
176 | 180 |
177 inline bool operator!=(const FloatBox& a, const FloatBox& b) | 181 inline bool operator!=(const FloatBox& a, const FloatBox& b) |
178 { | 182 { |
179 return !(a == b); | 183 return !(a == b); |
180 } | 184 } |
181 | 185 |
182 // Redeclared here to avoid ODR issues. | 186 // Redeclared here to avoid ODR issues. |
183 // See platform/testing/GeometryPrinters.h. | 187 // See platform/testing/GeometryPrinters.h. |
184 void PrintTo(const FloatBox&, std::ostream*); | 188 void PrintTo(const FloatBox&, std::ostream*); |
185 | 189 |
186 } // namespace blink | 190 } // namespace blink |
187 | 191 |
188 #endif | 192 #endif |
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