Index: include/effects/SkGammaColorFilter.h |
diff --git a/include/effects/SkGammaColorFilter.h b/include/effects/SkGammaColorFilter.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..308926a3ab49d028597913f61497978b5af9d799 |
--- /dev/null |
+++ b/include/effects/SkGammaColorFilter.h |
@@ -0,0 +1,48 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkGammaColorFilter_DEFINED |
+#define SkGammaColorFilter_DEFINED |
+ |
+#include "SkColorFilter.h" |
+#include "SkRefCnt.h" |
+ |
+// This colorfilter can be used to perform pixel-by-pixel conversion between linear and |
+// power-law color spaces. A gamma of 2.2 is interpreted to mean convert from sRGB to linear |
+// while a gamma of 1/2.2 is interpreted to mean convert from linear to sRGB. Any other |
+// values are just directly applied (i.e., out = in^gamma) |
+// |
+// More complicated color space mapping (i.e., ICC profiles) should be handled via the |
+// SkColorSpace object. |
+class SK_API SkGammaColorFilter : public SkColorFilter { |
+public: |
+ static sk_sp<SkColorFilter> Make(SkScalar gamma); |
+ |
+#ifdef SK_SUPPORT_LEGACY_COLORFILTER_PTR |
+ static SkColorFilter* Create(SkScalar gamma) { return Make(gamma).release(); } |
+#endif |
+ |
+ void filterSpan(const SkPMColor src[], int count, SkPMColor[]) const override; |
+ |
+#if SK_SUPPORT_GPU |
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*) const override; |
+#endif |
+ |
+ SK_TO_STRING_OVERRIDE() |
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaColorFilter) |
+ |
+protected: |
+ void flatten(SkWriteBuffer&) const override; |
+ |
+private: |
+ SkGammaColorFilter(SkScalar gamma); |
+ |
+ SkScalar fGamma; |
+ typedef SkColorFilter INHERITED; |
+}; |
+ |
+#endif |