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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc

Issue 2190543005: Command buffer: feedback loop detection for CopyTexSubImage3D (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix bot failure: split tests, previous calls to CopyTexSubImage3D may make framebuffer incomplete Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
index 22d8a1d0cd0fe4ab8aec888030208e4de533f284..b1d478ccafcfea618860f0ac5a5aefbf7a64c7f4 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
@@ -1213,6 +1213,161 @@ TEST_P(GLES3DecoderTest, CopyTexSubImage3DCheckArgs) {
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
+TEST_P(GLES3DecoderTest, CopyTexSubImage3DFeedbackLoopSucceeds0) {
+ const GLenum kTarget = GL_TEXTURE_3D;
+ const GLint kInternalFormat = GL_RGB8;
+ const GLint kXoffset = 0;
+ const GLint kYoffset = 0;
+ const GLint kZoffset = 0;
+ const GLint kX = 0;
+ const GLint kY = 0;
+ const GLsizei kWidth = 2;
+ const GLsizei kHeight = 2;
+ const GLsizei kDepth = 2;
+ const GLsizei kBorder = 0;
+ const GLenum kFormat = GL_RGB;
+ const GLenum kType = GL_UNSIGNED_BYTE;
+
+ DoBindTexture(kTarget, client_texture_id_, kServiceTextureId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+
+ FramebufferTextureLayer tex_layer;
+ CopyTexSubImage3D cmd;
+
+ // The source and the target for CopyTexSubImage3D are the same 3d texture.
+ // But level of 3D texture != level of read attachment in fbo.
+ GLint kLevel = 0;
+ GLint kLayer = 0; // kZoffset is 0
+ EXPECT_CALL(*gl_, FramebufferTextureLayer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ kServiceTextureId, kLevel, kLayer))
+ .Times(1)
+ .RetiresOnSaturation();
+ DoTexImage3D(kTarget, kLevel, kInternalFormat, kWidth, kHeight, kDepth,
+ kBorder, kFormat, kType, kSharedMemoryId, kSharedMemoryOffset);
+ tex_layer.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, client_texture_id_,
+ kLevel, kLayer);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(tex_layer));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ kLevel = 1;
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_))
+ .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ CopyTexSubImage3D(kTarget, kLevel, kXoffset, kYoffset, kZoffset,
+ kX, kY, kWidth, kHeight))
+ .Times(1)
+ .RetiresOnSaturation();
+ DoTexImage3D(kTarget, kLevel, kInternalFormat, kWidth, kHeight, kDepth,
+ kBorder, kFormat, kType, kSharedMemoryId, kSharedMemoryOffset);
+ cmd.Init(kTarget, kLevel, kXoffset, kYoffset, kZoffset,
+ kX, kY, kWidth, kHeight);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES3DecoderTest, CopyTexSubImage3DFeedbackLoopSucceeds1) {
+ const GLenum kTarget = GL_TEXTURE_3D;
+ const GLint kInternalFormat = GL_RGB8;
+ const GLint kXoffset = 0;
+ const GLint kYoffset = 0;
+ const GLint kZoffset = 0;
+ const GLint kX = 0;
+ const GLint kY = 0;
+ const GLsizei kWidth = 2;
+ const GLsizei kHeight = 2;
+ const GLsizei kDepth = 2;
+ const GLsizei kBorder = 0;
+ const GLenum kFormat = GL_RGB;
+ const GLenum kType = GL_UNSIGNED_BYTE;
+
+ DoBindTexture(kTarget, client_texture_id_, kServiceTextureId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+
+ FramebufferTextureLayer tex_layer;
+ CopyTexSubImage3D cmd;
+
+ // The source and the target for CopyTexSubImage3D are the same 3d texture.
+ // But zoffset of 3D texture != layer of read attachment in fbo.
+ GLint kLevel = 0;
+ GLint kLayer = 1; // kZoffset is 0
+ EXPECT_CALL(*gl_, FramebufferTextureLayer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ kServiceTextureId, kLevel, kLayer))
+ .Times(1)
+ .RetiresOnSaturation();
+ DoTexImage3D(kTarget, kLevel, kInternalFormat, kWidth, kHeight, kDepth,
+ kBorder, kFormat, kType, kSharedMemoryId, kSharedMemoryOffset);
+ tex_layer.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, client_texture_id_,
+ kLevel, kLayer);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(tex_layer));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_))
+ .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_,
+ CopyTexSubImage3D(kTarget, kLevel, kXoffset, kYoffset, kZoffset,
+ kX, kY, kWidth, kHeight))
+ .Times(1)
+ .RetiresOnSaturation();
+ cmd.Init(kTarget, kLevel, kXoffset, kYoffset, kZoffset,
+ kX, kY, kWidth, kHeight);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+}
+
+TEST_P(GLES3DecoderTest, CopyTexSubImage3DFeedbackLoopFails) {
+ const GLenum kTarget = GL_TEXTURE_3D;
+ const GLint kInternalFormat = GL_RGB8;
+ const GLint kXoffset = 0;
+ const GLint kYoffset = 0;
+ const GLint kZoffset = 0;
+ const GLint kX = 0;
+ const GLint kY = 0;
+ const GLsizei kWidth = 2;
+ const GLsizei kHeight = 2;
+ const GLsizei kDepth = 2;
+ const GLsizei kBorder = 0;
+ const GLenum kFormat = GL_RGB;
+ const GLenum kType = GL_UNSIGNED_BYTE;
+
+ DoBindTexture(kTarget, client_texture_id_, kServiceTextureId);
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+
+ FramebufferTextureLayer tex_layer;
+ CopyTexSubImage3D cmd;
+
+ // The source and the target for CopyTexSubImage3D are the same 3d texture.
+ // And level / zoffset of 3D texture equal to level / layer of read attachment
+ // in fbo.
+ GLint kLevel = 1;
+ GLint kLayer = 0; // kZoffset is 0
+ EXPECT_CALL(*gl_, FramebufferTextureLayer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ kServiceTextureId, kLevel, kLayer))
+ .Times(1)
+ .RetiresOnSaturation();
+ DoTexImage3D(kTarget, kLevel, kInternalFormat, kWidth, kHeight, kDepth,
+ kBorder, kFormat, kType, kSharedMemoryId, kSharedMemoryOffset);
+ tex_layer.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, client_texture_id_,
+ kLevel, kLayer);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(tex_layer));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_))
+ .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
+ .RetiresOnSaturation();
+ cmd.Init(kTarget, kLevel, kXoffset, kYoffset, kZoffset,
+ kX, kY, kWidth, kHeight);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
+}
+
TEST_P(GLES3DecoderTest, CompressedTexImage3DFailsWithBadImageSize) {
const uint32_t kBucketId = 123;
const GLenum kTarget = GL_TEXTURE_2D_ARRAY;
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