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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ | 5 #ifndef UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ |
6 #define UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ | 6 #define UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "base/callback.h" | 13 #include "base/callback.h" |
14 #include "base/macros.h" | 14 #include "base/macros.h" |
15 #include "base/memory/ref_counted.h" | 15 #include "base/memory/ref_counted.h" |
16 #include "base/native_library.h" | 16 #include "base/native_library.h" |
17 #include "ui/gfx/buffer_types.h" | 17 #include "ui/gfx/buffer_types.h" |
18 #include "ui/gfx/geometry/rect.h" | 18 #include "ui/gfx/geometry/rect.h" |
19 #include "ui/gfx/native_widget_types.h" | 19 #include "ui/gfx/native_widget_types.h" |
20 #include "ui/gfx/overlay_transform.h" | 20 #include "ui/gfx/overlay_transform.h" |
21 #include "ui/gl/gl_implementation.h" | 21 #include "ui/gl/gl_implementation.h" |
22 #include "ui/gl/gl_surface.h" | 22 #include "ui/gl/gl_surface.h" |
23 #include "ui/ozone/ozone_base_export.h" | 23 #include "ui/ozone/ozone_base_export.h" |
24 #include "ui/ozone/public/native_pixmap.h" | 24 #include "ui/ozone/public/native_pixmap.h" |
25 | 25 |
26 namespace ui { | 26 namespace ui { |
27 | 27 |
28 class NativePixmap; | 28 class NativePixmap; |
29 class SurfaceOzoneCanvas; | 29 class SurfaceOzoneCanvas; |
30 class SurfaceOzoneEGL; | |
31 | 30 |
32 // The Ozone interface allows external implementations to hook into Chromium to | 31 // The Ozone interface allows external implementations to hook into Chromium to |
33 // provide a system specific implementation. The Ozone interface supports two | 32 // provide a system specific implementation. The Ozone interface supports two |
34 // drawing modes: 1) accelerated drawing using GL and 2) software drawing | 33 // drawing modes: 1) accelerated drawing using GL and 2) software drawing |
35 // through Skia. | 34 // through Skia. |
36 // | 35 // |
37 // If you want to paint on a window with ozone, you need to create a GLSurface | 36 // If you want to paint on a window with ozone, you need to create a GLSurface |
38 // or SurfaceOzoneCanvas for that window. The platform can support software, GL, | 37 // or SurfaceOzoneCanvas for that window. The platform can support software, GL, |
39 // or both for painting on the window. The following functionality is specific | 38 // or both for painting on the window. The following functionality is specific |
40 // to the drawing mode and may not have any meaningful implementation in the | 39 // to the drawing mode and may not have any meaningful implementation in the |
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64 public: | 63 public: |
65 typedef void* (*GLGetProcAddressProc)(const char* name); | 64 typedef void* (*GLGetProcAddressProc)(const char* name); |
66 typedef base::Callback<void(base::NativeLibrary)> AddGLLibraryCallback; | 65 typedef base::Callback<void(base::NativeLibrary)> AddGLLibraryCallback; |
67 typedef base::Callback<void(GLGetProcAddressProc)> | 66 typedef base::Callback<void(GLGetProcAddressProc)> |
68 SetGLGetProcAddressProcCallback; | 67 SetGLGetProcAddressProcCallback; |
69 | 68 |
70 // Returns native platform display handle. This is used to obtain the EGL | 69 // Returns native platform display handle. This is used to obtain the EGL |
71 // display connection for the native display. | 70 // display connection for the native display. |
72 virtual intptr_t GetNativeDisplay(); | 71 virtual intptr_t GetNativeDisplay(); |
73 | 72 |
74 // Checks if platform uses the new surface creation API. | |
75 // TODO(kylechar): Delete when using all implementations use new surface API. | |
76 virtual bool UseNewSurfaceAPI(); | |
77 | |
78 // Creates a GL surface that renders directly to a view for the specified GL | 73 // Creates a GL surface that renders directly to a view for the specified GL |
79 // implementation. | 74 // implementation. |
80 virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface( | 75 virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface( |
81 gl::GLImplementation implementation, | 76 gl::GLImplementation implementation, |
82 gfx::AcceleratedWidget widget); | 77 gfx::AcceleratedWidget widget); |
83 | 78 |
84 // Creates a GL surface that renders directly into a window with surfaceless | 79 // Creates a GL surface that renders directly into a window with surfaceless |
85 // semantics for the specified GL implementation. | 80 // semantics for the specified GL implementation. The surface is not backed |
| 81 // by any buffers and is used for overlay-only displays. This will return |
| 82 // nullptr if surfaceless mode unsupported. |
86 virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface( | 83 virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface( |
87 gl::GLImplementation implementation, | 84 gl::GLImplementation implementation, |
88 gfx::AcceleratedWidget widget); | 85 gfx::AcceleratedWidget widget); |
89 | 86 |
90 // Creates a GL surface used for offscreen rendering for the specified GL | 87 // Creates a GL surface used for offscreen rendering for the specified GL |
91 // implementation. | 88 // implementation. |
92 virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface( | 89 virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface( |
93 gl::GLImplementation implementation, | 90 gl::GLImplementation implementation, |
94 const gfx::Size& size); | 91 const gfx::Size& size); |
95 | 92 |
96 // Create SurfaceOzoneEGL for the specified gfx::AcceleratedWidget. | |
97 // | |
98 // Note: When used from content, this is called in the GPU process. The | |
99 // platform must support creation of SurfaceOzoneEGL from the GPU process | |
100 // using only the handle contained in gfx::AcceleratedWidget. | |
101 virtual std::unique_ptr<SurfaceOzoneEGL> CreateEGLSurfaceForWidget( | |
102 gfx::AcceleratedWidget widget); | |
103 | |
104 // Create an EGL surface that isn't backed by any buffers, and is used | |
105 // for overlay-only displays. This will return NULL if this mode is | |
106 // not supported. | |
107 virtual std::unique_ptr<SurfaceOzoneEGL> CreateSurfacelessEGLSurfaceForWidget( | |
108 gfx::AcceleratedWidget widget); | |
109 | |
110 // Create SurfaceOzoneCanvas for the specified gfx::AcceleratedWidget. | 93 // Create SurfaceOzoneCanvas for the specified gfx::AcceleratedWidget. |
111 // | 94 // |
112 // Note: The platform must support creation of SurfaceOzoneCanvas from the | 95 // Note: The platform must support creation of SurfaceOzoneCanvas from the |
113 // Browser Process using only the handle contained in gfx::AcceleratedWidget. | 96 // Browser Process using only the handle contained in gfx::AcceleratedWidget. |
114 virtual std::unique_ptr<SurfaceOzoneCanvas> CreateCanvasForWidget( | 97 virtual std::unique_ptr<SurfaceOzoneCanvas> CreateCanvasForWidget( |
115 gfx::AcceleratedWidget widget); | 98 gfx::AcceleratedWidget widget); |
116 | 99 |
117 // Sets up GL bindings for the native surface. Takes two callback parameters | 100 // Sets up GL bindings for the native surface. Takes two callback parameters |
118 // that allow Ozone to register the GL bindings. | 101 // that allow Ozone to register the GL bindings. |
119 virtual bool LoadEGLGLES2Bindings( | 102 virtual bool LoadEGLGLES2Bindings( |
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147 SurfaceFactoryOzone(); | 130 SurfaceFactoryOzone(); |
148 virtual ~SurfaceFactoryOzone(); | 131 virtual ~SurfaceFactoryOzone(); |
149 | 132 |
150 private: | 133 private: |
151 DISALLOW_COPY_AND_ASSIGN(SurfaceFactoryOzone); | 134 DISALLOW_COPY_AND_ASSIGN(SurfaceFactoryOzone); |
152 }; | 135 }; |
153 | 136 |
154 } // namespace ui | 137 } // namespace ui |
155 | 138 |
156 #endif // UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ | 139 #endif // UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ |
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