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Unified Diff: content/browser/renderer_host/context_provider_factory_impl_android.h

Issue 2190033002: content: Add ContextProviderFactory to create a render ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: .. Created 4 years, 5 months ago
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Index: content/browser/renderer_host/context_provider_factory_impl_android.h
diff --git a/content/browser/renderer_host/context_provider_factory_impl_android.h b/content/browser/renderer_host/context_provider_factory_impl_android.h
new file mode 100644
index 0000000000000000000000000000000000000000..bbc842f3fa56c31df22576b6f273c37894a3977a
--- /dev/null
+++ b/content/browser/renderer_host/context_provider_factory_impl_android.h
@@ -0,0 +1,93 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_CONTEXT_PROVIDER_FACTORY_IMPL_ANDROID_H_
+#define CONTENT_BROWSER_RENDERER_HOST_CONTEXT_PROVIDER_FACTORY_IMPL_ANDROID_H_
+
+#include <list>
+
+#include "base/macros.h"
+#include "base/memory/weak_ptr.h"
+#include "base/timer/timer.h"
+#include "content/common/content_export.h"
+#include "ui/android/context_provider_factory.h"
+
+namespace base {
+template <typename T>
+struct DefaultSingletonTraits;
+}
+
+namespace cc {
+class VulkanInProcessContextProvider;
+}
+
+namespace gpu {
+class GpuChannelHost;
+}
+
+namespace content {
+class ContextProviderCommandBuffer;
+
+class CONTENT_EXPORT ContextProviderFactoryImpl
+ : public ui::ContextProviderFactory {
+ public:
+ using GpuChannelRequestCallback =
+ base::Callback<void(scoped_refptr<gpu::GpuChannelHost>)>;
+
+ static ContextProviderFactoryImpl* GetInstance();
+
+ ~ContextProviderFactoryImpl() override;
+
+ // ContextProviderFactory implementation.
+ void RequestRenderContextProvider(
+ ContextProviderCallback result_callback) override;
+ cc::SurfaceManager* GetSurfaceManager() override;
+ uint32_t AllocateSurfaceClientId() override;
+
+ void RequestGpuChannel(
no sievers 2016/07/29 19:14:31 Could we maybe make this 'private' by also having
no sievers 2016/07/29 19:42:51 Ok I see now what the slightly tricky part if with
+ GpuChannelRequestCallback gpu_channel_request_callback);
+
+ scoped_refptr<cc::VulkanInProcessContextProvider>
+ GetSharedVulkanContextProviderAndroid();
+
+ private:
+ friend struct base::DefaultSingletonTraits<ContextProviderFactoryImpl>;
+
+ ContextProviderFactoryImpl();
+
+ // Will return nullptr if the Gpu channel has not been established.
+ gpu::GpuChannelHost* EnsureGpuChannelEstablished();
+ void OnGpuChannelEstablished();
+ void OnGpuChannelTimeout();
+
+ void HandlePendingRequests();
+
+ void CreateRenderCompositorContexts(
no sievers 2016/07/29 19:14:30 Something is a bit funky about this: This impleme
Khushal 2016/07/29 21:30:55 Render is a bad word. I called it that because eff
+ ContextProviders& context_providers,
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host);
+
+ scoped_refptr<ContextProviderCommandBuffer>
+ SharedCompositorWorkerContextProvider(
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host);
+
+ GpuChannelRequestCallback gpu_channel_request_callback_;
+ std::list<ContextProviderCallback> render_context_request_callbacks_;
+
+ scoped_refptr<ContextProviderCommandBuffer> shared_worker_context_provider_;
+
+ bool in_handle_pending_requests_;
+
+ base::OneShotTimer establish_gpu_channel_timeout_;
+
+ std::unique_ptr<cc::SurfaceManager> surface_manager_;
+ int surface_client_id_;
+
+ base::WeakPtrFactory<ContextProviderFactoryImpl> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(ContextProviderFactoryImpl);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_CONTEXT_PROVIDER_FACTORY_IMPL_ANDROID_H_

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