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Unified Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2190033002: content: Add ContextProviderFactory to create a render ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove display_ DCHECK. Created 4 years, 4 months ago
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Index: content/browser/renderer_host/context_provider_factory_impl_android.cc
diff --git a/content/browser/renderer_host/context_provider_factory_impl_android.cc b/content/browser/renderer_host/context_provider_factory_impl_android.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f72693b03e0e483d0ecd3828ec44b48fcdb8fb85
--- /dev/null
+++ b/content/browser/renderer_host/context_provider_factory_impl_android.cc
@@ -0,0 +1,248 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/renderer_host/context_provider_factory_impl_android.h"
+
+#include "base/auto_reset.h"
+#include "base/command_line.h"
+#include "base/lazy_instance.h"
+#include "base/memory/singleton.h"
+#include "cc/output/context_provider.h"
+#include "cc/output/vulkan_in_process_context_provider.h"
+#include "cc/surfaces/surface_manager.h"
+#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
+#include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
+#include "content/browser/gpu/compositor_util.h"
+#include "content/browser/gpu/gpu_surface_tracker.h"
+#include "content/common/gpu/client/context_provider_command_buffer.h"
+#include "content/common/host_shared_bitmap_manager.h"
+#include "content/public/common/content_switches.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
+#include "gpu/ipc/client/gpu_channel_host.h"
+
+namespace content {
+
+namespace {
+
+command_buffer_metrics::ContextType ToCommandBufferContextType(
+ ui::ContextProviderFactory::ContextType context_type) {
+ switch (context_type) {
+ case ui::ContextProviderFactory::ContextType::
+ BLIMP_RENDER_COMPOSITOR_CONTEXT:
+ return command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT;
+ case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT:
+ return command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT;
+ }
+ NOTREACHED();
+ return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
+}
+
+} // namespace
+
+// static
+ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
+ return base::Singleton<ContextProviderFactoryImpl>::get();
+}
+
+ContextProviderFactoryImpl::ContextProviderFactoryImpl()
+ : in_handle_pending_requests_(false),
+ surface_client_id_(0),
+ weak_factory_(this) {}
+
+ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {}
+
+ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest()
+ : context_type(command_buffer_metrics::CONTEXT_TYPE_UNKNOWN),
+ surface_handle(gpu::kNullSurfaceHandle),
+ support_locking(false),
+ automatic_flushes(false),
+ shared_context_provider(nullptr) {}
+
+ContextProviderFactoryImpl::ContextProvidersRequest::ContextProvidersRequest(
+ const ContextProvidersRequest& other) = default;
+
+ContextProviderFactoryImpl::ContextProvidersRequest::
+ ~ContextProvidersRequest() = default;
+
+scoped_refptr<cc::VulkanContextProvider>
+ContextProviderFactoryImpl::GetSharedVulkanContextProvider() {
+ if (!shared_vulkan_context_provider_)
+ shared_vulkan_context_provider_ =
+ cc::VulkanInProcessContextProvider::Create();
+
+ return shared_vulkan_context_provider_.get();
+}
+
+void ContextProviderFactoryImpl::CreateDisplayContextProvider(
+ gpu::SurfaceHandle surface_handle,
+ gpu::SharedMemoryLimits shared_memory_limits,
+ gpu::gles2::ContextCreationAttribHelper attributes,
+ bool support_locking,
+ bool automatic_flushes,
+ ContextProviderCallback result_callback) {
+ DCHECK(surface_handle != gpu::kNullSurfaceHandle);
+ CreateContextProviderInternal(
+ command_buffer_metrics::DISPLAY_COMPOSITOR_ONSCREEN_CONTEXT,
+ surface_handle, shared_memory_limits, attributes, support_locking,
+ automatic_flushes, nullptr, result_callback);
+}
+
+void ContextProviderFactoryImpl::CreateOffscreenContextProvider(
+ ContextType context_type,
+ gpu::SharedMemoryLimits shared_memory_limits,
+ gpu::gles2::ContextCreationAttribHelper attributes,
+ bool support_locking,
+ bool automatic_flushes,
+ cc::ContextProvider* shared_context_provider,
+ ContextProviderCallback result_callback) {
+ CreateContextProviderInternal(ToCommandBufferContextType(context_type),
+ gpu::kNullSurfaceHandle, shared_memory_limits,
+ attributes, support_locking, automatic_flushes,
+ shared_context_provider, result_callback);
+}
+
+cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() {
+ if (!surface_manager_)
+ surface_manager_ = base::WrapUnique(new cc::SurfaceManager);
+
+ return surface_manager_.get();
+}
+
+uint32_t ContextProviderFactoryImpl::AllocateSurfaceClientId() {
+ return ++surface_client_id_;
+}
+
+cc::SharedBitmapManager* ContextProviderFactoryImpl::GetSharedBitmapManager() {
+ return HostSharedBitmapManager::current();
+}
+
+gpu::GpuMemoryBufferManager*
+ContextProviderFactoryImpl::GetGpuMemoryBufferManager() {
+ return BrowserGpuMemoryBufferManager::current();
+}
+
+void ContextProviderFactoryImpl::CreateContextProviderInternal(
+ command_buffer_metrics::ContextType context_type,
+ gpu::SurfaceHandle surface_handle,
+ gpu::SharedMemoryLimits shared_memory_limits,
+ gpu::gles2::ContextCreationAttribHelper attributes,
+ bool support_locking,
+ bool automatic_flushes,
+ cc::ContextProvider* shared_context_provider,
+ ContextProviderCallback result_callback) {
+ DCHECK(!result_callback.is_null());
+
+ ContextProvidersRequest context_request;
+ context_request.context_type = context_type;
+ context_request.surface_handle = surface_handle;
+ context_request.shared_memory_limits = shared_memory_limits;
+ context_request.attributes = attributes;
+ context_request.support_locking = support_locking;
+ context_request.automatic_flushes = automatic_flushes;
+ context_request.shared_context_provider = shared_context_provider;
+ context_request.result_callback = result_callback;
+
+ context_provider_requests_.push_back(context_request);
+ HandlePendingRequests();
+}
+
+void ContextProviderFactoryImpl::HandlePendingRequests() {
+ DCHECK(!context_provider_requests_.empty())
+ << "We don't have any pending requests?";
+
+ // Failure to initialize the context could result in new requests. Handle
+ // them after going through the current list.
+ if (in_handle_pending_requests_)
+ return;
+
+ {
+ base::AutoReset<bool> auto_reset_in_handle_requests(
+ &in_handle_pending_requests_, true);
+
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(
+ EnsureGpuChannelEstablished());
+
+ // If we don't have a Gpu Channel Host, we will come back here when the Gpu
+ // channel is established, since OnGpuChannelEstablished triggers handling
+ // of the requests we couldn't process right now.
+ if (!gpu_channel_host)
+ return;
+
+ std::list<ContextProvidersRequest> context_requests =
+ context_provider_requests_;
+ context_provider_requests_.clear();
+
+ for (ContextProvidersRequest& context_request : context_requests) {
+ scoped_refptr<cc::ContextProvider> context_provider;
+
+ const bool create_onscreen_context =
+ context_request.surface_handle != gpu::kNullSurfaceHandle;
+
+ // Is the request for an onscreen context? Make sure the surface is
+ // still valid in that case. DO NOT run the callback if we don't have a
+ // valid surface.
+ if (create_onscreen_context &&
+ !GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle(
+ context_request.surface_handle)) {
+ continue;
+ }
+
+ context_provider = new ContextProviderCommandBuffer(
+ gpu_channel_host, gpu::GPU_STREAM_DEFAULT,
+ gpu::GpuStreamPriority::NORMAL, context_request.surface_handle,
+ GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
+ std::string("CompositorContextProvider")),
+ context_request.automatic_flushes, context_request.support_locking,
+ context_request.shared_memory_limits, context_request.attributes,
+ static_cast<ContextProviderCommandBuffer*>(
+ context_request.shared_context_provider),
+ context_request.context_type);
+ context_request.result_callback.Run(context_provider);
+ }
+ }
+
+ if (!context_provider_requests_.empty())
+ HandlePendingRequests();
+}
+
+gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() {
+#if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
+ defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
+ const int64_t kGpuChannelTimeoutInSeconds = 40;
+#else
+ const int64_t kGpuChannelTimeoutInSeconds = 10;
+#endif
+
+ BrowserGpuChannelHostFactory* factory =
+ BrowserGpuChannelHostFactory::instance();
+
+ if (factory->GetGpuChannel())
+ return factory->GetGpuChannel();
+
+ factory->EstablishGpuChannel(
+ base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
+ weak_factory_.GetWeakPtr()));
+ establish_gpu_channel_timeout_.Start(
+ FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
+ this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
+
+ return nullptr;
+}
+
+void ContextProviderFactoryImpl::OnGpuChannelEstablished() {
+ establish_gpu_channel_timeout_.Stop();
+
+ // We can queue the Gpu Channel initialization requests multiple times as
+ // we get context requests. So we might have already handled any pending
+ // requests when this callback runs.
+ if (!context_provider_requests_.empty())
+ HandlePendingRequests();
+}
+
+void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
+ LOG(FATAL) << "Timed out waiting for GPU channel.";
+}
+
+} // namespace content

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