Chromium Code Reviews| Index: cc/animation/element_animations_unittest.cc |
| diff --git a/cc/animation/element_animations_unittest.cc b/cc/animation/element_animations_unittest.cc |
| index e5582b0b193b28be3a4cec8de899bffa9c4c544c..ab696e8b033a7fb4fd3321032d8b37055f6cc56f 100644 |
| --- a/cc/animation/element_animations_unittest.cc |
| +++ b/cc/animation/element_animations_unittest.cc |
| @@ -191,12 +191,11 @@ TEST_F(ElementAnimationsTest, AddRemovePlayers) { |
| EXPECT_TRUE(element_animations_impl); |
| int list_size_before = 0; |
| - for (const ElementAnimations::PlayersListNode* node = |
| - element_animations_impl->players_list().head(); |
| - node != element_animations_impl->players_list().end(); |
| - node = node->next()) { |
| - const AnimationPlayer* player_impl = node->value(); |
| - EXPECT_TRUE(timeline_->GetPlayerById(player_impl->id())); |
| + base::ObserverList<AnimationPlayer>::Iterator it( |
| + &element_animations_impl->players_list()); |
| + AnimationPlayer* player; |
| + while ((player = it.GetNext()) != nullptr) { |
| + EXPECT_TRUE(timeline_->GetPlayerById(player->id())); |
| ++list_size_before; |
| } |
| EXPECT_EQ(3, list_size_before); |
| @@ -210,12 +209,10 @@ TEST_F(ElementAnimationsTest, AddRemovePlayers) { |
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); |
| int list_size_after = 0; |
| - for (const ElementAnimations::PlayersListNode* node = |
| - element_animations_impl->players_list().head(); |
| - node != element_animations_impl->players_list().end(); |
| - node = node->next()) { |
| - const AnimationPlayer* player_impl = node->value(); |
| - EXPECT_TRUE(timeline_->GetPlayerById(player_impl->id())); |
| + it = base::ObserverList<AnimationPlayer>::Iterator( |
| + &element_animations_impl->players_list()); |
| + while ((player = it.GetNext()) != nullptr) { |
| + EXPECT_TRUE(timeline_->GetPlayerById(player->id())); |
| ++list_size_after; |
| } |
| EXPECT_EQ(2, list_size_after); |
| @@ -300,6 +297,75 @@ TEST_F(ElementAnimationsTest, |
| ->GetValue(base::TimeDelta())); |
| } |
| +class TestGarbageCollectedAnimationPlayer : public AnimationPlayer { |
|
jbroman
2016/07/28 01:01:15
drive-by: Please don't use the term "garbage colle
ymalik
2016/07/28 02:45:33
Thanks! Done.
|
| + public: |
| + TestGarbageCollectedAnimationPlayer(int id, |
| + scoped_refptr<AnimationTimeline> timeline) |
| + : AnimationPlayer(id), timeline_(timeline) {} |
| + |
| + void OnAnimationStarted(base::TimeTicks monotonic_time, |
| + TargetProperty::Type target_property, |
| + int group) override { |
| + // Detaching this from the timeline ensures that the timeline doesn't hold |
| + // a reference to this and we get garbage collected. |
| + timeline_->DetachPlayer(this); |
| + }; |
| + |
| + private: |
| + ~TestGarbageCollectedAnimationPlayer() override {} |
| + |
| + scoped_refptr<AnimationTimeline> timeline_; |
| +}; |
| + |
| +// Test that we don't crash if a player is deleted while ElementAnimations is |
| +// iterating through the list of players (see crbug.com/631052). This test |
| +// passes if it doesn't crash. |
| +TEST_F(ElementAnimationsTest, AddedPlayerIsGarbageCollected) { |
| + CreateTestLayer(true, false); |
| + AttachTimelinePlayerLayer(); |
| + CreateImplTimelineAndPlayer(); |
| + |
| + scoped_refptr<ElementAnimations> animations = element_animations(); |
| + scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| + |
| + TestAnimationDelegate delegate; |
| + { |
| + scoped_refptr<TestGarbageCollectedAnimationPlayer> player1 = |
| + new TestGarbageCollectedAnimationPlayer( |
| + AnimationIdProvider::NextPlayerId(), timeline_); |
| + scoped_refptr<TestGarbageCollectedAnimationPlayer> player2 = |
| + new TestGarbageCollectedAnimationPlayer( |
| + AnimationIdProvider::NextPlayerId(), timeline_); |
| + |
| + timeline_->AttachPlayer(player1); |
| + timeline_->AttachPlayer(player2); |
| + |
| + player1->AttachElement(element_id_); |
| + player2->AttachElement(element_id_); |
| + |
| + player_->set_animation_delegate(&delegate); |
| + player1->set_animation_delegate(&delegate); |
| + player2->set_animation_delegate(&delegate); |
| + } |
| + |
| + int animation_id = AddOpacityTransitionToElementAnimations( |
| + animations.get(), 1.0, 0.f, 1.f, false); |
| + |
| + animations->PushPropertiesTo(animations_impl.get()); |
| + animations_impl->ActivateAnimations(); |
| + EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| + |
| + animations_impl->Animate(kInitialTickTime); |
| + |
| + auto events = host_impl_->CreateEvents(); |
| + animations_impl->UpdateState(true, events.get()); |
| + EXPECT_EQ(1u, events->events_.size()); |
| + EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type); |
| + |
| + animations->NotifyAnimationStarted(events->events_[0]); |
| + EXPECT_EQ(1, delegate.started()); |
| +} |
| + |
| // If an animation is started on the impl thread before it is ticked on the main |
| // thread, we must be sure to respect the synchronized start time. |
| TEST_F(ElementAnimationsTest, DoNotClobberStartTimes) { |