| Index: cc/animation/element_animations_unittest.cc
|
| diff --git a/cc/animation/element_animations_unittest.cc b/cc/animation/element_animations_unittest.cc
|
| index e5582b0b193b28be3a4cec8de899bffa9c4c544c..16112419abe142c9d1d684fe768649c939b7e27a 100644
|
| --- a/cc/animation/element_animations_unittest.cc
|
| +++ b/cc/animation/element_animations_unittest.cc
|
| @@ -191,12 +191,11 @@ TEST_F(ElementAnimationsTest, AddRemovePlayers) {
|
| EXPECT_TRUE(element_animations_impl);
|
|
|
| int list_size_before = 0;
|
| - for (const ElementAnimations::PlayersListNode* node =
|
| - element_animations_impl->players_list().head();
|
| - node != element_animations_impl->players_list().end();
|
| - node = node->next()) {
|
| - const AnimationPlayer* player_impl = node->value();
|
| - EXPECT_TRUE(timeline_->GetPlayerById(player_impl->id()));
|
| + ElementAnimations::PlayersList::Iterator it(
|
| + &element_animations_impl->players_list());
|
| + AnimationPlayer* player;
|
| + while ((player = it.GetNext()) != nullptr) {
|
| + EXPECT_TRUE(timeline_->GetPlayerById(player->id()));
|
| ++list_size_before;
|
| }
|
| EXPECT_EQ(3, list_size_before);
|
| @@ -210,12 +209,10 @@ TEST_F(ElementAnimationsTest, AddRemovePlayers) {
|
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations());
|
|
|
| int list_size_after = 0;
|
| - for (const ElementAnimations::PlayersListNode* node =
|
| - element_animations_impl->players_list().head();
|
| - node != element_animations_impl->players_list().end();
|
| - node = node->next()) {
|
| - const AnimationPlayer* player_impl = node->value();
|
| - EXPECT_TRUE(timeline_->GetPlayerById(player_impl->id()));
|
| + it = ElementAnimations::PlayersList::Iterator(
|
| + &element_animations_impl->players_list());
|
| + while ((player = it.GetNext()) != nullptr) {
|
| + EXPECT_TRUE(timeline_->GetPlayerById(player->id()));
|
| ++list_size_after;
|
| }
|
| EXPECT_EQ(2, list_size_after);
|
| @@ -300,6 +297,72 @@ TEST_F(ElementAnimationsTest,
|
| ->GetValue(base::TimeDelta()));
|
| }
|
|
|
| +class TestAnimationDelegateThatDestroysPlayer : public TestAnimationDelegate {
|
| + public:
|
| + TestAnimationDelegateThatDestroysPlayer() {}
|
| +
|
| + void NotifyAnimationStarted(base::TimeTicks monotonic_time,
|
| + TargetProperty::Type target_property,
|
| + int group) override {
|
| + TestAnimationDelegate::NotifyAnimationStarted(monotonic_time,
|
| + target_property, group);
|
| + // Detaching player from the timeline ensures that the timeline doesn't hold
|
| + // a reference to the player and the player is destroyed.
|
| + timeline_->DetachPlayer(player_);
|
| + };
|
| +
|
| + void setTimelineAndPlayer(scoped_refptr<AnimationTimeline> timeline,
|
| + scoped_refptr<AnimationPlayer> player) {
|
| + timeline_ = timeline;
|
| + player_ = player;
|
| + }
|
| +
|
| + private:
|
| + scoped_refptr<AnimationTimeline> timeline_;
|
| + scoped_refptr<AnimationPlayer> player_;
|
| +};
|
| +
|
| +// Test that we don't crash if a player is deleted while ElementAnimations is
|
| +// iterating through the list of players (see crbug.com/631052). This test
|
| +// passes if it doesn't crash.
|
| +TEST_F(ElementAnimationsTest, AddedPlayerIsDestroyed) {
|
| + CreateTestLayer(true, false);
|
| + AttachTimelinePlayerLayer();
|
| + CreateImplTimelineAndPlayer();
|
| +
|
| + scoped_refptr<ElementAnimations> animations = element_animations();
|
| + scoped_refptr<ElementAnimations> animations_impl = element_animations_impl();
|
| +
|
| + TestAnimationDelegateThatDestroysPlayer delegate;
|
| + {
|
| + scoped_refptr<AnimationPlayer> player =
|
| + AnimationPlayer::Create(AnimationIdProvider::NextPlayerId());
|
| + delegate.setTimelineAndPlayer(timeline_, player);
|
| +
|
| + timeline_->AttachPlayer(player);
|
| + player->AttachElement(element_id_);
|
| + player->set_animation_delegate(&delegate);
|
| + }
|
| +
|
| + int animation_id = AddOpacityTransitionToElementAnimations(
|
| + animations.get(), 1.0, 0.f, 1.f, false);
|
| +
|
| + animations->PushPropertiesTo(animations_impl.get());
|
| + animations_impl->ActivateAnimations();
|
| + EXPECT_TRUE(animations_impl->GetAnimationById(animation_id));
|
| +
|
| + animations_impl->Animate(kInitialTickTime);
|
| +
|
| + auto events = host_impl_->CreateEvents();
|
| + animations_impl->UpdateState(true, events.get());
|
| + EXPECT_EQ(1u, events->events_.size());
|
| + EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type);
|
| +
|
| + // The actual detachment happens here, inside the callback
|
| + animations->NotifyAnimationStarted(events->events_[0]);
|
| + EXPECT_EQ(1, delegate.started());
|
| +}
|
| +
|
| // If an animation is started on the impl thread before it is ticked on the main
|
| // thread, we must be sure to respect the synchronized start time.
|
| TEST_F(ElementAnimationsTest, DoNotClobberStartTimes) {
|
|
|