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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
| 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/containers/linked_list.h" | 10 #include "base/containers/linked_list.h" |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 24 class ElementAnimations; | 24 class ElementAnimations; |
| 25 | 25 |
| 26 // An AnimationPlayer owns all animations to be run on particular CC Layer. | 26 // An AnimationPlayer owns all animations to be run on particular CC Layer. |
| 27 // Multiple AnimationPlayers can be attached to one layer. In this case, | 27 // Multiple AnimationPlayers can be attached to one layer. In this case, |
| 28 // they share common ElementAnimations so the | 28 // they share common ElementAnimations so the |
| 29 // ElementAnimations-to-Layer relationship is 1:1. | 29 // ElementAnimations-to-Layer relationship is 1:1. |
| 30 // For now, the blink logic is responsible for handling of conflicting | 30 // For now, the blink logic is responsible for handling of conflicting |
| 31 // same-property animations. | 31 // same-property animations. |
| 32 // Each AnimationPlayer has its copy on the impl thread. | 32 // Each AnimationPlayer has its copy on the impl thread. |
| 33 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | 33 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
| 34 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | 34 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer> { |
| 35 public base::LinkNode<AnimationPlayer> { | |
| 36 public: | 35 public: |
| 37 static scoped_refptr<AnimationPlayer> Create(int id); | 36 static scoped_refptr<AnimationPlayer> Create(int id); |
| 38 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | 37 scoped_refptr<AnimationPlayer> CreateImplInstance() const; |
| 39 | 38 |
| 40 int id() const { return id_; } | 39 int id() const { return id_; } |
| 41 ElementId element_id() const { return element_id_; } | 40 ElementId element_id() const { return element_id_; } |
| 42 | 41 |
| 43 // Parent AnimationHost. AnimationPlayer can be detached from | 42 // Parent AnimationHost. AnimationPlayer can be detached from |
| 44 // AnimationTimeline. | 43 // AnimationTimeline. |
| 45 AnimationHost* animation_host() { return animation_host_; } | 44 AnimationHost* animation_host() { return animation_host_; } |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 68 void AddAnimation(std::unique_ptr<Animation> animation); | 67 void AddAnimation(std::unique_ptr<Animation> animation); |
| 69 void PauseAnimation(int animation_id, double time_offset); | 68 void PauseAnimation(int animation_id, double time_offset); |
| 70 void RemoveAnimation(int animation_id); | 69 void RemoveAnimation(int animation_id); |
| 71 void AbortAnimation(int animation_id); | 70 void AbortAnimation(int animation_id); |
| 72 void AbortAnimations(TargetProperty::Type target_property, | 71 void AbortAnimations(TargetProperty::Type target_property, |
| 73 bool needs_completion); | 72 bool needs_completion); |
| 74 | 73 |
| 75 void PushPropertiesTo(AnimationPlayer* player_impl); | 74 void PushPropertiesTo(AnimationPlayer* player_impl); |
| 76 | 75 |
| 77 // AnimationDelegate routing. | 76 // AnimationDelegate routing. |
| 78 void NotifyAnimationStarted(base::TimeTicks monotonic_time, | 77 virtual void OnAnimationStarted(base::TimeTicks monotonic_time, |
|
loyso (OOO)
2016/08/04 06:32:10
It's very sad to make it polymorphic only for the
loyso (OOO)
2016/08/04 06:50:37
I'm severely jet lagged but... Can we use Animatio
ymalik
2016/08/04 15:31:47
Yes, I am detaching the player from the timeline f
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| 79 TargetProperty::Type target_property, | 78 TargetProperty::Type target_property, |
| 80 int group); | 79 int group); |
| 81 void NotifyAnimationFinished(base::TimeTicks monotonic_time, | 80 virtual void OnAnimationFinished(base::TimeTicks monotonic_time, |
| 82 TargetProperty::Type target_property, | 81 TargetProperty::Type target_property, |
| 83 int group); | 82 int group); |
| 84 void NotifyAnimationAborted(base::TimeTicks monotonic_time, | 83 virtual void OnAnimationAborted(base::TimeTicks monotonic_time, |
| 85 TargetProperty::Type target_property, | 84 TargetProperty::Type target_property, |
| 86 int group); | 85 int group); |
| 87 void NotifyAnimationTakeover(base::TimeTicks monotonic_time, | 86 virtual void OnAnimationTakeover(base::TimeTicks monotonic_time, |
| 88 TargetProperty::Type target_property, | 87 TargetProperty::Type target_property, |
| 89 double animation_start_time, | 88 double animation_start_time, |
| 90 std::unique_ptr<AnimationCurve> curve); | 89 std::unique_ptr<AnimationCurve> curve); |
| 91 | 90 |
| 92 // Whether this player has animations waiting to get sent to ElementAnimations | 91 // Whether this player has animations waiting to get sent to ElementAnimations |
| 93 bool has_pending_animations_for_testing() const { | 92 bool has_pending_animations_for_testing() const { |
| 94 return !animations_.empty(); | 93 return !animations_.empty(); |
| 95 } | 94 } |
| 96 | 95 |
| 96 protected: | |
| 97 explicit AnimationPlayer(int id); | |
| 98 virtual ~AnimationPlayer(); | |
| 99 | |
| 97 private: | 100 private: |
| 98 friend class base::RefCounted<AnimationPlayer>; | 101 friend class base::RefCounted<AnimationPlayer>; |
| 99 | 102 |
| 100 explicit AnimationPlayer(int id); | |
| 101 ~AnimationPlayer(); | |
| 102 | |
| 103 void SetNeedsCommit(); | 103 void SetNeedsCommit(); |
| 104 | 104 |
| 105 void RegisterPlayer(); | 105 void RegisterPlayer(); |
| 106 void UnregisterPlayer(); | 106 void UnregisterPlayer(); |
| 107 | 107 |
| 108 void BindElementAnimations(); | 108 void BindElementAnimations(); |
| 109 void UnbindElementAnimations(); | 109 void UnbindElementAnimations(); |
| 110 | 110 |
| 111 // We accumulate added animations in animations_ container | 111 // We accumulate added animations in animations_ container |
| 112 // if element_animations_ is a nullptr. It allows us to add/remove animations | 112 // if element_animations_ is a nullptr. It allows us to add/remove animations |
| 113 // to non-attached AnimationPlayers. | 113 // to non-attached AnimationPlayers. |
| 114 std::vector<std::unique_ptr<Animation>> animations_; | 114 std::vector<std::unique_ptr<Animation>> animations_; |
| 115 | 115 |
| 116 AnimationHost* animation_host_; | 116 AnimationHost* animation_host_; |
| 117 AnimationTimeline* animation_timeline_; | 117 AnimationTimeline* animation_timeline_; |
| 118 // element_animations isn't null if player attached to an element (layer). | 118 // element_animations isn't null if player attached to an element (layer). |
| 119 scoped_refptr<ElementAnimations> element_animations_; | 119 scoped_refptr<ElementAnimations> element_animations_; |
| 120 AnimationDelegate* animation_delegate_; | 120 AnimationDelegate* animation_delegate_; |
| 121 | 121 |
| 122 int id_; | 122 int id_; |
| 123 ElementId element_id_; | 123 ElementId element_id_; |
| 124 | 124 |
| 125 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | 125 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
| 126 }; | 126 }; |
| 127 | 127 |
| 128 } // namespace cc | 128 } // namespace cc |
| 129 | 129 |
| 130 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | 130 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |
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