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Side by Side Diff: cc/animation/animation_player.h

Issue 2189813002: ElementAnimations should hold an ObservableList of AnimationPlayers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove unused file Created 4 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/linked_list.h" 10 #include "base/containers/linked_list.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/time/time.h" 13 #include "base/time/time.h"
14 #include "cc/animation/animation.h" 14 #include "cc/animation/animation.h"
15 #include "cc/animation/animation_curve.h" 15 #include "cc/animation/animation_curve.h"
16 #include "cc/animation/animation_player_observer.h"
16 #include "cc/animation/element_animations.h" 17 #include "cc/animation/element_animations.h"
17 #include "cc/base/cc_export.h" 18 #include "cc/base/cc_export.h"
18 19
19 namespace cc { 20 namespace cc {
20 21
21 class AnimationDelegate; 22 class AnimationDelegate;
22 class AnimationHost; 23 class AnimationHost;
23 class AnimationTimeline; 24 class AnimationTimeline;
24 class ElementAnimations; 25 class ElementAnimations;
25 26
26 // An AnimationPlayer owns all animations to be run on particular CC Layer. 27 // An AnimationPlayer owns all animations to be run on particular CC Layer.
27 // Multiple AnimationPlayers can be attached to one layer. In this case, 28 // Multiple AnimationPlayers can be attached to one layer. In this case,
28 // they share common ElementAnimations so the 29 // they share common ElementAnimations so the
29 // ElementAnimations-to-Layer relationship is 1:1. 30 // ElementAnimations-to-Layer relationship is 1:1.
30 // For now, the blink logic is responsible for handling of conflicting 31 // For now, the blink logic is responsible for handling of conflicting
31 // same-property animations. 32 // same-property animations.
32 // Each AnimationPlayer has its copy on the impl thread. 33 // Each AnimationPlayer has its copy on the impl thread.
33 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). 34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship).
34 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, 35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer> {
35 public base::LinkNode<AnimationPlayer> {
36 public: 36 public:
37 static scoped_refptr<AnimationPlayer> Create(int id); 37 static scoped_refptr<AnimationPlayer> Create(int id);
38 scoped_refptr<AnimationPlayer> CreateImplInstance() const; 38 scoped_refptr<AnimationPlayer> CreateImplInstance() const;
39 39
40 int id() const { return id_; } 40 int id() const { return id_; }
41 ElementId element_id() const { return element_id_; } 41 ElementId element_id() const { return element_id_; }
42 42
43 // Parent AnimationHost. AnimationPlayer can be detached from 43 // Parent AnimationHost. AnimationPlayer can be detached from
44 // AnimationTimeline. 44 // AnimationTimeline.
45 AnimationHost* animation_host() { return animation_host_; } 45 AnimationHost* animation_host() { return animation_host_; }
(...skipping 22 matching lines...) Expand all
68 void AddAnimation(std::unique_ptr<Animation> animation); 68 void AddAnimation(std::unique_ptr<Animation> animation);
69 void PauseAnimation(int animation_id, double time_offset); 69 void PauseAnimation(int animation_id, double time_offset);
70 void RemoveAnimation(int animation_id); 70 void RemoveAnimation(int animation_id);
71 void AbortAnimation(int animation_id); 71 void AbortAnimation(int animation_id);
72 void AbortAnimations(TargetProperty::Type target_property, 72 void AbortAnimations(TargetProperty::Type target_property,
73 bool needs_completion); 73 bool needs_completion);
74 74
75 void PushPropertiesTo(AnimationPlayer* player_impl); 75 void PushPropertiesTo(AnimationPlayer* player_impl);
76 76
77 // AnimationDelegate routing. 77 // AnimationDelegate routing.
78 void NotifyAnimationStarted(base::TimeTicks monotonic_time, 78 virtual void OnAnimationStarted(base::TimeTicks monotonic_time,
79 TargetProperty::Type target_property, 79 TargetProperty::Type target_property,
80 int group); 80 int group);
81 void NotifyAnimationFinished(base::TimeTicks monotonic_time, 81 virtual void OnAnimationFinished(base::TimeTicks monotonic_time,
82 TargetProperty::Type target_property, 82 TargetProperty::Type target_property,
83 int group); 83 int group);
84 void NotifyAnimationAborted(base::TimeTicks monotonic_time, 84 virtual void OnAnimationAborted(base::TimeTicks monotonic_time,
85 TargetProperty::Type target_property, 85 TargetProperty::Type target_property,
86 int group); 86 int group);
87 void NotifyAnimationTakeover(base::TimeTicks monotonic_time, 87 virtual void OnAnimationTakeover(base::TimeTicks monotonic_time,
88 TargetProperty::Type target_property, 88 TargetProperty::Type target_property,
89 double animation_start_time, 89 double animation_start_time,
90 std::unique_ptr<AnimationCurve> curve); 90 std::unique_ptr<AnimationCurve> curve);
91 91
92 // Whether this player has animations waiting to get sent to ElementAnimations 92 // Whether this player has animations waiting to get sent to ElementAnimations
93 bool has_pending_animations_for_testing() const { 93 bool has_pending_animations_for_testing() const {
94 return !animations_.empty(); 94 return !animations_.empty();
95 } 95 }
96 96
97 protected:
98 explicit AnimationPlayer(int id);
99 virtual ~AnimationPlayer();
100
97 private: 101 private:
98 friend class base::RefCounted<AnimationPlayer>; 102 friend class base::RefCounted<AnimationPlayer>;
99 103
100 explicit AnimationPlayer(int id);
101 ~AnimationPlayer();
102
103 void SetNeedsCommit(); 104 void SetNeedsCommit();
104 105
105 void RegisterPlayer(); 106 void RegisterPlayer();
106 void UnregisterPlayer(); 107 void UnregisterPlayer();
107 108
108 void BindElementAnimations(); 109 void BindElementAnimations();
109 void UnbindElementAnimations(); 110 void UnbindElementAnimations();
110 111
111 // We accumulate added animations in animations_ container 112 // We accumulate added animations in animations_ container
112 // if element_animations_ is a nullptr. It allows us to add/remove animations 113 // if element_animations_ is a nullptr. It allows us to add/remove animations
113 // to non-attached AnimationPlayers. 114 // to non-attached AnimationPlayers.
114 std::vector<std::unique_ptr<Animation>> animations_; 115 std::vector<std::unique_ptr<Animation>> animations_;
115 116
116 AnimationHost* animation_host_; 117 AnimationHost* animation_host_;
117 AnimationTimeline* animation_timeline_; 118 AnimationTimeline* animation_timeline_;
118 // element_animations isn't null if player attached to an element (layer). 119 // element_animations isn't null if player attached to an element (layer).
119 scoped_refptr<ElementAnimations> element_animations_; 120 scoped_refptr<ElementAnimations> element_animations_;
120 AnimationDelegate* animation_delegate_; 121 AnimationDelegate* animation_delegate_;
121 122
122 int id_; 123 int id_;
123 ElementId element_id_; 124 ElementId element_id_;
124 125
125 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); 126 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
126 }; 127 };
127 128
128 } // namespace cc 129 } // namespace cc
129 130
130 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ 131 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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