| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
| 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/containers/linked_list.h" | 10 #include "base/containers/linked_list.h" |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/time/time.h" | 13 #include "base/time/time.h" |
| 14 #include "cc/animation/animation.h" | 14 #include "cc/animation/animation.h" |
| 15 #include "cc/animation/animation_curve.h" | 15 #include "cc/animation/animation_curve.h" |
| 16 #include "cc/animation/animation_player_observer.h" |
| 16 #include "cc/animation/element_animations.h" | 17 #include "cc/animation/element_animations.h" |
| 17 #include "cc/base/cc_export.h" | 18 #include "cc/base/cc_export.h" |
| 18 | 19 |
| 19 namespace cc { | 20 namespace cc { |
| 20 | 21 |
| 21 class AnimationDelegate; | 22 class AnimationDelegate; |
| 22 class AnimationHost; | 23 class AnimationHost; |
| 23 class AnimationTimeline; | 24 class AnimationTimeline; |
| 24 class ElementAnimations; | 25 class ElementAnimations; |
| 25 | 26 |
| 26 // An AnimationPlayer owns all animations to be run on particular CC Layer. | 27 // An AnimationPlayer owns all animations to be run on particular CC Layer. |
| 27 // Multiple AnimationPlayers can be attached to one layer. In this case, | 28 // Multiple AnimationPlayers can be attached to one layer. In this case, |
| 28 // they share common ElementAnimations so the | 29 // they share common ElementAnimations so the |
| 29 // ElementAnimations-to-Layer relationship is 1:1. | 30 // ElementAnimations-to-Layer relationship is 1:1. |
| 30 // For now, the blink logic is responsible for handling of conflicting | 31 // For now, the blink logic is responsible for handling of conflicting |
| 31 // same-property animations. | 32 // same-property animations. |
| 32 // Each AnimationPlayer has its copy on the impl thread. | 33 // Each AnimationPlayer has its copy on the impl thread. |
| 33 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | 34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
| 34 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | 35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer> { |
| 35 public base::LinkNode<AnimationPlayer> { | |
| 36 public: | 36 public: |
| 37 static scoped_refptr<AnimationPlayer> Create(int id); | 37 static scoped_refptr<AnimationPlayer> Create(int id); |
| 38 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | 38 scoped_refptr<AnimationPlayer> CreateImplInstance() const; |
| 39 | 39 |
| 40 int id() const { return id_; } | 40 int id() const { return id_; } |
| 41 ElementId element_id() const { return element_id_; } | 41 ElementId element_id() const { return element_id_; } |
| 42 | 42 |
| 43 // Parent AnimationHost. AnimationPlayer can be detached from | 43 // Parent AnimationHost. AnimationPlayer can be detached from |
| 44 // AnimationTimeline. | 44 // AnimationTimeline. |
| 45 AnimationHost* animation_host() { return animation_host_; } | 45 AnimationHost* animation_host() { return animation_host_; } |
| (...skipping 22 matching lines...) Expand all Loading... |
| 68 void AddAnimation(std::unique_ptr<Animation> animation); | 68 void AddAnimation(std::unique_ptr<Animation> animation); |
| 69 void PauseAnimation(int animation_id, double time_offset); | 69 void PauseAnimation(int animation_id, double time_offset); |
| 70 void RemoveAnimation(int animation_id); | 70 void RemoveAnimation(int animation_id); |
| 71 void AbortAnimation(int animation_id); | 71 void AbortAnimation(int animation_id); |
| 72 void AbortAnimations(TargetProperty::Type target_property, | 72 void AbortAnimations(TargetProperty::Type target_property, |
| 73 bool needs_completion); | 73 bool needs_completion); |
| 74 | 74 |
| 75 void PushPropertiesTo(AnimationPlayer* player_impl); | 75 void PushPropertiesTo(AnimationPlayer* player_impl); |
| 76 | 76 |
| 77 // AnimationDelegate routing. | 77 // AnimationDelegate routing. |
| 78 void NotifyAnimationStarted(base::TimeTicks monotonic_time, | 78 virtual void OnAnimationStarted(base::TimeTicks monotonic_time, |
| 79 TargetProperty::Type target_property, | 79 TargetProperty::Type target_property, |
| 80 int group); | 80 int group); |
| 81 void NotifyAnimationFinished(base::TimeTicks monotonic_time, | 81 virtual void OnAnimationFinished(base::TimeTicks monotonic_time, |
| 82 TargetProperty::Type target_property, | 82 TargetProperty::Type target_property, |
| 83 int group); | 83 int group); |
| 84 void NotifyAnimationAborted(base::TimeTicks monotonic_time, | 84 virtual void OnAnimationAborted(base::TimeTicks monotonic_time, |
| 85 TargetProperty::Type target_property, | 85 TargetProperty::Type target_property, |
| 86 int group); | 86 int group); |
| 87 void NotifyAnimationTakeover(base::TimeTicks monotonic_time, | 87 virtual void OnAnimationTakeover(base::TimeTicks monotonic_time, |
| 88 TargetProperty::Type target_property, | 88 TargetProperty::Type target_property, |
| 89 double animation_start_time, | 89 double animation_start_time, |
| 90 std::unique_ptr<AnimationCurve> curve); | 90 std::unique_ptr<AnimationCurve> curve); |
| 91 | 91 |
| 92 // Whether this player has animations waiting to get sent to ElementAnimations | 92 // Whether this player has animations waiting to get sent to ElementAnimations |
| 93 bool has_pending_animations_for_testing() const { | 93 bool has_pending_animations_for_testing() const { |
| 94 return !animations_.empty(); | 94 return !animations_.empty(); |
| 95 } | 95 } |
| 96 | 96 |
| 97 protected: |
| 98 explicit AnimationPlayer(int id); |
| 99 virtual ~AnimationPlayer(); |
| 100 |
| 97 private: | 101 private: |
| 98 friend class base::RefCounted<AnimationPlayer>; | 102 friend class base::RefCounted<AnimationPlayer>; |
| 99 | 103 |
| 100 explicit AnimationPlayer(int id); | |
| 101 ~AnimationPlayer(); | |
| 102 | |
| 103 void SetNeedsCommit(); | 104 void SetNeedsCommit(); |
| 104 | 105 |
| 105 void RegisterPlayer(); | 106 void RegisterPlayer(); |
| 106 void UnregisterPlayer(); | 107 void UnregisterPlayer(); |
| 107 | 108 |
| 108 void BindElementAnimations(); | 109 void BindElementAnimations(); |
| 109 void UnbindElementAnimations(); | 110 void UnbindElementAnimations(); |
| 110 | 111 |
| 111 // We accumulate added animations in animations_ container | 112 // We accumulate added animations in animations_ container |
| 112 // if element_animations_ is a nullptr. It allows us to add/remove animations | 113 // if element_animations_ is a nullptr. It allows us to add/remove animations |
| 113 // to non-attached AnimationPlayers. | 114 // to non-attached AnimationPlayers. |
| 114 std::vector<std::unique_ptr<Animation>> animations_; | 115 std::vector<std::unique_ptr<Animation>> animations_; |
| 115 | 116 |
| 116 AnimationHost* animation_host_; | 117 AnimationHost* animation_host_; |
| 117 AnimationTimeline* animation_timeline_; | 118 AnimationTimeline* animation_timeline_; |
| 118 // element_animations isn't null if player attached to an element (layer). | 119 // element_animations isn't null if player attached to an element (layer). |
| 119 scoped_refptr<ElementAnimations> element_animations_; | 120 scoped_refptr<ElementAnimations> element_animations_; |
| 120 AnimationDelegate* animation_delegate_; | 121 AnimationDelegate* animation_delegate_; |
| 121 | 122 |
| 122 int id_; | 123 int id_; |
| 123 ElementId element_id_; | 124 ElementId element_id_; |
| 124 | 125 |
| 125 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | 126 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
| 126 }; | 127 }; |
| 127 | 128 |
| 128 } // namespace cc | 129 } // namespace cc |
| 129 | 130 |
| 130 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | 131 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |
| OLD | NEW |