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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/containers/linked_list.h" | |
11 #include "base/macros.h" | 10 #include "base/macros.h" |
12 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
13 #include "base/time/time.h" | 12 #include "base/time/time.h" |
14 #include "cc/animation/animation.h" | 13 #include "cc/animation/animation.h" |
15 #include "cc/animation/animation_curve.h" | 14 #include "cc/animation/animation_curve.h" |
16 #include "cc/animation/element_animations.h" | 15 #include "cc/animation/element_animations.h" |
17 #include "cc/base/cc_export.h" | 16 #include "cc/base/cc_export.h" |
18 | 17 |
19 namespace cc { | 18 namespace cc { |
20 | 19 |
21 class AnimationDelegate; | 20 class AnimationDelegate; |
22 class AnimationHost; | 21 class AnimationHost; |
23 class AnimationTimeline; | 22 class AnimationTimeline; |
24 class ElementAnimations; | 23 class ElementAnimations; |
25 | 24 |
26 // An AnimationPlayer owns all animations to be run on particular CC Layer. | 25 // An AnimationPlayer owns all animations to be run on particular CC Layer. |
27 // Multiple AnimationPlayers can be attached to one layer. In this case, | 26 // Multiple AnimationPlayers can be attached to one layer. In this case, |
28 // they share common ElementAnimations so the | 27 // they share common ElementAnimations so the |
29 // ElementAnimations-to-Layer relationship is 1:1. | 28 // ElementAnimations-to-Layer relationship is 1:1. |
30 // For now, the blink logic is responsible for handling of conflicting | 29 // For now, the blink logic is responsible for handling of conflicting |
31 // same-property animations. | 30 // same-property animations. |
32 // Each AnimationPlayer has its copy on the impl thread. | 31 // Each AnimationPlayer has its copy on the impl thread. |
33 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | 32 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
34 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | 33 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer> { |
35 public base::LinkNode<AnimationPlayer> { | |
36 public: | 34 public: |
37 static scoped_refptr<AnimationPlayer> Create(int id); | 35 static scoped_refptr<AnimationPlayer> Create(int id); |
38 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | 36 scoped_refptr<AnimationPlayer> CreateImplInstance() const; |
39 | 37 |
40 int id() const { return id_; } | 38 int id() const { return id_; } |
41 ElementId element_id() const { return element_id_; } | 39 ElementId element_id() const { return element_id_; } |
42 | 40 |
43 // Parent AnimationHost. AnimationPlayer can be detached from | 41 // Parent AnimationHost. AnimationPlayer can be detached from |
44 // AnimationTimeline. | 42 // AnimationTimeline. |
45 AnimationHost* animation_host() { return animation_host_; } | 43 AnimationHost* animation_host() { return animation_host_; } |
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121 | 119 |
122 int id_; | 120 int id_; |
123 ElementId element_id_; | 121 ElementId element_id_; |
124 | 122 |
125 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | 123 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
126 }; | 124 }; |
127 | 125 |
128 } // namespace cc | 126 } // namespace cc |
129 | 127 |
130 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | 128 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |
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