OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkSRGB_DEFINED | 8 #ifndef SkSRGB_DEFINED |
9 #define SkSRGB_DEFINED | 9 #define SkSRGB_DEFINED |
10 | 10 |
11 #include "SkNx.h" | 11 #include "SkNx.h" |
12 | 12 |
13 /** Components for building our canonical sRGB -> linear and linear -> sRGB tran
sformations. | 13 /** Components for building our canonical sRGB -> linear and linear -> sRGB tran
sformations. |
14 * | 14 * |
15 * Current best practices: | 15 * Current best practices: |
16 * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; | 16 * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; |
17 * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B; | 17 * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B; |
18 * - the alpha channel is linear in both formats, needing at most *(1/255.0
f) or *255.0f. | 18 * - the alpha channel is linear in both formats, needing at most *(1/255.0
f) or *255.0f. |
19 * | 19 * |
20 * sk_linear_to_srgb() will run a little faster than usual when compiled with S
SE4.1+. | 20 * sk_linear_to_srgb() will run a little faster than usual when compiled with S
SE4.1+. |
21 */ | 21 */ |
22 | 22 |
23 extern const float sk_linear_from_srgb[256]; | 23 extern const float sk_linear_from_srgb[256]; |
| 24 extern const uint8_t sk_linear_to_srgb_table[8192]; |
24 | 25 |
25 static inline Sk4f sk_clamp_0_255(const Sk4f& x) { | 26 static inline Sk4f sk_clamp_0_255(const Sk4f& x) { |
26 // The order of the arguments is important here. We want to make sure that
NaN | 27 // The order of the arguments is important here. We want to make sure that
NaN |
27 // clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN. | 28 // clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN. |
28 return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f); | 29 return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f); |
29 } | 30 } |
30 | 31 |
31 // This should probably only be called from sk_linear_to_srgb() or sk_linear_to_
srgb_noclamp(). | 32 // This should probably only be called from sk_linear_to_srgb() or sk_linear_to_
srgb_noclamp(). |
32 // It generally doesn't make sense to work with sRGB floats. | 33 // It generally doesn't make sense to work with sRGB floats. |
33 static inline Sk4f sk_linear_to_srgb_needs_trunc(const Sk4f& x) { | 34 static inline Sk4f sk_linear_to_srgb_needs_trunc(const Sk4f& x) { |
(...skipping 22 matching lines...) Expand all Loading... |
56 | 57 |
57 static inline Sk4i sk_linear_to_srgb_noclamp(const Sk4f& x) { | 58 static inline Sk4i sk_linear_to_srgb_noclamp(const Sk4f& x) { |
58 Sk4f f = sk_linear_to_srgb_needs_trunc(x); | 59 Sk4f f = sk_linear_to_srgb_needs_trunc(x); |
59 for (int i = 0; i < 4; i++) { | 60 for (int i = 0; i < 4; i++) { |
60 SkASSERTF(0.0f <= f[i] && f[i] < 256.0f, "f[%d] was %g, outside [0,256)\
n", i, f[i]); | 61 SkASSERTF(0.0f <= f[i] && f[i] < 256.0f, "f[%d] was %g, outside [0,256)\
n", i, f[i]); |
61 } | 62 } |
62 return SkNx_cast<int>(f); | 63 return SkNx_cast<int>(f); |
63 } | 64 } |
64 | 65 |
65 #endif//SkSRGB_DEFINED | 66 #endif//SkSRGB_DEFINED |
OLD | NEW |