Index: include/effects/SkImageFilterUtils.h |
diff --git a/include/effects/SkImageFilterUtils.h b/include/effects/SkImageFilterUtils.h |
deleted file mode 100644 |
index 5b9f192a0ff9f863e1ec9d1dcfeecc6351bace7c..0000000000000000000000000000000000000000 |
--- a/include/effects/SkImageFilterUtils.h |
+++ /dev/null |
@@ -1,37 +0,0 @@ |
-/* |
- * Copyright 2013 The Android Open Source Project |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef SkImageFilterUtils_DEFINED |
-#define SkImageFilterUtils_DEFINED |
- |
-#if SK_SUPPORT_GPU |
- |
-#include "SkImageFilter.h" |
- |
-class SkBitmap; |
-class GrTexture; |
-class SkImageFilter; |
- |
-class SK_API SkImageFilterUtils { |
-public: |
- /** |
- * Wrap the given texture in a texture-backed SkBitmap. |
- */ |
- static bool WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result); |
- |
- /** |
- * Recursively evaluate the given filter on the GPU. If filter is NULL, |
- * this function returns src. If the filter has no GPU implementation, it |
- * will be processed in software and uploaded to the GPU. |
- */ |
- static bool GetInputResultGPU(SkImageFilter* filter, SkImageFilter::Proxy* proxy, |
- const SkBitmap& src, SkBitmap* result, SkIPoint* offset); |
-}; |
- |
-#endif |
- |
-#endif |