Chromium Code Reviews| Index: include/core/SkMatrix.h |
| diff --git a/include/core/SkMatrix.h b/include/core/SkMatrix.h |
| index f148e390b5cd4930f2d985f61a286cda3748b7cc..bf545ae538823a5f19a3151fe7555b0ec2fc1ff5 100644 |
| --- a/include/core/SkMatrix.h |
| +++ b/include/core/SkMatrix.h |
| @@ -470,6 +470,18 @@ public: |
| return this->mapRect(rect, *rect); |
| } |
| + /** Apply this matrix to the src rectangle, and write the four transformed |
| + points into dst. The points written to dst will be the original top-left, top-right, |
| + bottom-right, and bottom-left points transformed by the matrix. |
| + @param dst Where the transformed quad is written. |
|
robertphillips
2013/08/05 13:55:12
src -> rect?
can this be const?
|
| + @param src The original rectangle to be transformed. |
| + */ |
| + void mapRectToQuad(SkPoint dst[4], const SkRect& rect) { |
|
reed1
2013/08/05 14:56:02
make the method const
|
| + // This could potentially be faster if we only transformed each x and y of the rect once. |
| + rect.toQuad(dst); |
| + this->mapPoints(dst, 4); |
| + } |
| + |
| /** Return the mean radius of a circle after it has been mapped by |
| this matrix. NOTE: in perspective this value assumes the circle |
| has its center at the origin. |