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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 1289 g = GrColorUnpackG(color) * scaleRGB; | 1289 g = GrColorUnpackG(color) * scaleRGB; |
| 1290 b = GrColorUnpackB(color) * scaleRGB; | 1290 b = GrColorUnpackB(color) * scaleRGB; |
| 1291 | 1291 |
| 1292 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); | 1292 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| 1293 fHWWriteToColor = kYes_TriState; | 1293 fHWWriteToColor = kYes_TriState; |
| 1294 GL_CALL(ClearColor(r, g, b, a)); | 1294 GL_CALL(ClearColor(r, g, b, a)); |
| 1295 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | 1295 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
| 1296 } | 1296 } |
| 1297 | 1297 |
| 1298 void GrGpuGL::discard(GrRenderTarget* renderTarget) { | 1298 void GrGpuGL::discard(GrRenderTarget* renderTarget) { |
| 1299 if (!this->caps()->discardRenderTargetSupport()) { |
| 1300 return; |
| 1301 } |
| 1299 if (NULL == renderTarget) { | 1302 if (NULL == renderTarget) { |
| 1300 renderTarget = this->drawState()->getRenderTarget(); | 1303 renderTarget = this->drawState()->getRenderTarget(); |
| 1301 if (NULL == renderTarget) { | 1304 if (NULL == renderTarget) { |
| 1302 return; | 1305 return; |
| 1303 } | 1306 } |
| 1304 } | 1307 } |
| 1305 | 1308 |
| 1306 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | 1309 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
| 1307 if (renderTarget != fHWBoundRenderTarget) { | 1310 if (renderTarget != fHWBoundRenderTarget) { |
| 1308 fHWBoundRenderTarget = NULL; | 1311 fHWBoundRenderTarget = NULL; |
| 1309 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); | 1312 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
| 1310 } | 1313 } |
| 1311 GrGLenum attachments[] = { GR_GL_COLOR }; | 1314 switch (this->glCaps().invalidateFBType()) { |
| 1312 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), a
ttachments)); | 1315 case GrGLCaps::kNone_FBFetchType: |
| 1316 GrCrash("Should never get here."); |
| 1317 break; |
| 1318 case GrGLCaps::kInvalidate_InvalidateFBType: |
| 1319 if (0 == glRT->renderFBOID()) { |
| 1320 // When rendering to the default framebuffer the legal values f
or attachments |
| 1321 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
ous FBO attachment |
| 1322 // types. |
| 1323 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| 1324 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), |
| 1325 attachments)); |
| 1326 } else { |
| 1327 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; |
| 1328 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), |
| 1329 attachments)); |
| 1330 } |
| 1331 break; |
| 1332 case GrGLCaps::kDiscard_InvalidateFBType: { |
| 1333 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| 1334 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachm
ents), |
| 1335 attachments)); |
| 1336 break; |
| 1337 } |
| 1338 } |
| 1313 renderTarget->flagAsResolved(); | 1339 renderTarget->flagAsResolved(); |
| 1314 } | 1340 } |
| 1315 | 1341 |
| 1316 | 1342 |
| 1317 void GrGpuGL::clearStencil() { | 1343 void GrGpuGL::clearStencil() { |
| 1318 if (NULL == this->getDrawState().getRenderTarget()) { | 1344 if (NULL == this->getDrawState().getRenderTarget()) { |
| 1319 return; | 1345 return; |
| 1320 } | 1346 } |
| 1321 | 1347 |
| 1322 this->flushRenderTarget(&SkIRect::EmptyIRect()); | 1348 this->flushRenderTarget(&SkIRect::EmptyIRect()); |
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| 2808 this->setVertexArrayID(gpu, 0); | 2834 this->setVertexArrayID(gpu, 0); |
| 2809 } | 2835 } |
| 2810 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2836 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2811 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2837 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2812 fDefaultVertexArrayAttribState.resize(attrCount); | 2838 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2813 } | 2839 } |
| 2814 attribState = &fDefaultVertexArrayAttribState; | 2840 attribState = &fDefaultVertexArrayAttribState; |
| 2815 } | 2841 } |
| 2816 return attribState; | 2842 return attribState; |
| 2817 } | 2843 } |
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