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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkBitmapProvider.h" | 9 #include "SkBitmapProvider.h" |
10 #include "SkImage_Base.h" | 10 #include "SkImage_Base.h" |
11 #include "SkImageShader.h" | 11 #include "SkImageShader.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 | 14 |
15 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) | 15 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) |
16 : INHERITED(matrix) | 16 : INHERITED(matrix) |
17 , fImage(SkRef(img)) | 17 , fImage(SkRef(img)) |
18 , fTileModeX(tmx) | 18 , fTileModeX(tmx) |
19 , fTileModeY(tmy) | 19 , fTileModeY(tmy) |
20 {} | 20 {} |
21 | 21 |
22 sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) { | 22 sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) { |
23 const TileMode tx = (TileMode)buffer.readUInt(); | 23 const TileMode tx = (TileMode)buffer.readUInt(); |
24 const TileMode ty = (TileMode)buffer.readUInt(); | 24 const TileMode ty = (TileMode)buffer.readUInt(); |
25 SkMatrix matrix; | 25 SkMatrix matrix; |
26 buffer.readMatrix(&matrix); | 26 buffer.readMatrix(&matrix); |
27 SkAutoTUnref<SkImage> img(buffer.readImage()); | 27 sk_sp<SkImage> img = buffer.readImage(); |
28 if (!img) { | 28 if (!img) { |
29 return nullptr; | 29 return nullptr; |
30 } | 30 } |
31 return SkImageShader::Make(img, tx, ty, &matrix); | 31 return SkImageShader::Make(img.release(), tx, ty, &matrix); |
32 } | 32 } |
33 | 33 |
34 void SkImageShader::flatten(SkWriteBuffer& buffer) const { | 34 void SkImageShader::flatten(SkWriteBuffer& buffer) const { |
35 buffer.writeUInt(fTileModeX); | 35 buffer.writeUInt(fTileModeX); |
36 buffer.writeUInt(fTileModeY); | 36 buffer.writeUInt(fTileModeY); |
37 buffer.writeMatrix(this->getLocalMatrix()); | 37 buffer.writeMatrix(this->getLocalMatrix()); |
38 buffer.writeImage(fImage); | 38 buffer.writeImage(fImage); |
39 } | 39 } |
40 | 40 |
41 bool SkImageShader::isOpaque() const { | 41 bool SkImageShader::isOpaque() const { |
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124 inner = GrSimpleTextureEffect::Make(texture, nullptr, matrix, params); | 124 inner = GrSimpleTextureEffect::Make(texture, nullptr, matrix, params); |
125 } | 125 } |
126 | 126 |
127 if (GrPixelConfigIsAlphaOnly(texture->config())) { | 127 if (GrPixelConfigIsAlphaOnly(texture->config())) { |
128 return inner; | 128 return inner; |
129 } | 129 } |
130 return sk_sp<GrFragmentProcessor>(GrFragmentProcessor::MulOutputByInputAlpha
(std::move(inner))); | 130 return sk_sp<GrFragmentProcessor>(GrFragmentProcessor::MulOutputByInputAlpha
(std::move(inner))); |
131 } | 131 } |
132 | 132 |
133 #endif | 133 #endif |
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