| Index: src/sksl/SkSLMemoryLayout.h
|
| diff --git a/src/sksl/SkSLMemoryLayout.h b/src/sksl/SkSLMemoryLayout.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..95a292f9d9e1f1503979cacaeef1040f387beaee
|
| --- /dev/null
|
| +++ b/src/sksl/SkSLMemoryLayout.h
|
| @@ -0,0 +1,128 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SKIASL_MEMORYLAYOUT
|
| +#define SKIASL_MEMORYLAYOUT
|
| +
|
| +#include "ir/SkSLType.h"
|
| +
|
| +namespace SkSL {
|
| +
|
| +class MemoryLayout {
|
| +public:
|
| + enum Standard {
|
| + k140_Standard,
|
| + k430_Standard
|
| + };
|
| +
|
| + MemoryLayout(Standard std)
|
| + : fStd(std) {}
|
| +
|
| + static size_t vector_alignment(size_t componentSize, int columns) {
|
| + return componentSize * (columns + columns % 2);
|
| + }
|
| +
|
| + /**
|
| + * Rounds up to the nearest multiple of 16 if in std140, otherwise returns the parameter
|
| + * unchanged (std140 requires various things to be rounded up to the nearest multiple of 16,
|
| + * std430 does not).
|
| + */
|
| + size_t roundUpIfNeeded(size_t raw) const {
|
| + switch (fStd) {
|
| + case k140_Standard: return (raw + 15) & ~15;
|
| + case k430_Standard: return raw;
|
| + }
|
| + ABORT("unreachable");
|
| + }
|
| +
|
| + /**
|
| + * Returns a type's required alignment when used as a standalone variable.
|
| + */
|
| + size_t alignment(const Type& type) const {
|
| + // See OpenGL Spec 7.6.2.2 Standard Uniform Block Layout
|
| + switch (type.kind()) {
|
| + case Type::kScalar_Kind:
|
| + return this->size(type);
|
| + case Type::kVector_Kind:
|
| + return vector_alignment(this->size(type.componentType()), type.columns());
|
| + case Type::kMatrix_Kind:
|
| + return this->roundUpIfNeeded(vector_alignment(this->size(type.componentType()),
|
| + type.rows()));
|
| + case Type::kArray_Kind:
|
| + return this->roundUpIfNeeded(this->alignment(type.componentType()));
|
| + case Type::kStruct_Kind: {
|
| + size_t result = 0;
|
| + for (const auto& f : type.fields()) {
|
| + size_t alignment = this->alignment(*f.fType);
|
| + if (alignment > result) {
|
| + result = alignment;
|
| + }
|
| + }
|
| + return this->roundUpIfNeeded(result);
|
| + }
|
| + default:
|
| + ABORT(("cannot determine size of type " + type.name()).c_str());
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * For matrices and arrays, returns the number of bytes from the start of one entry (row, in
|
| + * the case of matrices) to the start of the next.
|
| + */
|
| + size_t stride(const Type& type) const {
|
| + switch (type.kind()) {
|
| + case Type::kMatrix_Kind: // fall through
|
| + case Type::kArray_Kind:
|
| + return this->alignment(type);
|
| + default:
|
| + ABORT("type does not have a stride");
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Returns the size of a type in bytes.
|
| + */
|
| + size_t size(const Type& type) const {
|
| + switch (type.kind()) {
|
| + case Type::kScalar_Kind:
|
| + if (type.name() == "bool") {
|
| + return 1;
|
| + }
|
| + // FIXME need to take precision into account, once we figure out how we want to
|
| + // handle it...
|
| + return 4;
|
| + case Type::kVector_Kind:
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| + return type.columns() * this->size(type.componentType());
|
| + case Type::kMatrix_Kind: // fall through
|
| + case Type::kArray_Kind:
|
| + return type.columns() * this->stride(type);
|
| + case Type::kStruct_Kind: {
|
| + size_t total = 0;
|
| + for (const auto& f : type.fields()) {
|
| + size_t alignment = this->alignment(*f.fType);
|
| + if (total % alignment != 0) {
|
| + total += alignment - total % alignment;
|
| + }
|
| + ASSERT(total % alignment == 0);
|
| + total += this->size(*f.fType);
|
| + }
|
| + size_t alignment = this->alignment(type);
|
| + ASSERT(!type.fields().size() ||
|
| + (0 == alignment % this->alignment(*type.fields()[0].fType)));
|
| + return (total + alignment - 1) & ~(alignment - 1);
|
| + }
|
| + default:
|
| + ABORT(("cannot determine size of type " + type.name()).c_str());
|
| + }
|
| + }
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| +
|
| + const Standard fStd;
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +#endif
|
|
|