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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkSLContext.h" | |
9 #include "SkSLMemoryLayout.h" | |
10 | |
11 #include "Test.h" | |
12 | |
13 #if SK_SUPPORT_GPU | |
14 | |
15 DEF_TEST(SkSLMemoryLayout140Test, r) { | |
16 SkSL::Context context; | |
17 SkSL::MemoryLayout layout(SkSL::MemoryLayout::k140_Standard); | |
18 | |
19 // basic types | |
20 REPORTER_ASSERT(r, 4 == layout.size(*context.fFloat_Type)); | |
21 REPORTER_ASSERT(r, 8 == layout.size(*context.fVec2_Type)); | |
22 REPORTER_ASSERT(r, 12 == layout.size(*context.fVec3_Type)); | |
23 REPORTER_ASSERT(r, 16 == layout.size(*context.fVec4_Type)); | |
24 REPORTER_ASSERT(r, 4 == layout.size(*context.fInt_Type)); | |
25 REPORTER_ASSERT(r, 8 == layout.size(*context.fIVec2_Type)); | |
26 REPORTER_ASSERT(r, 12 == layout.size(*context.fIVec3_Type)); | |
27 REPORTER_ASSERT(r, 16 == layout.size(*context.fIVec4_Type)); | |
28 REPORTER_ASSERT(r, 1 == layout.size(*context.fBool_Type)); | |
29 REPORTER_ASSERT(r, 2 == layout.size(*context.fBVec2_Type)); | |
30 REPORTER_ASSERT(r, 3 == layout.size(*context.fBVec3_Type)); | |
31 REPORTER_ASSERT(r, 4 == layout.size(*context.fBVec4_Type)); | |
32 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fFloat_Type)); | |
33 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fVec2_Type)); | |
34 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec3_Type)); | |
35 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec4_Type)); | |
36 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fInt_Type)); | |
37 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fIVec2_Type)); | |
38 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec3_Type)); | |
39 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec4_Type)); | |
40 REPORTER_ASSERT(r, 1 == layout.alignment(*context.fBool_Type)); | |
41 REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBVec2_Type)); | |
42 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec3_Type)); | |
43 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec4_Type)); | |
44 | |
45 // struct 1 | |
46 std::vector<SkSL::Type::Field> fields1; | |
47 fields1.emplace_back(SkSL::Modifiers(), "a", context.fVec3_Type.get()); | |
48 SkSL::Type s1("s1", fields1); | |
49 REPORTER_ASSERT(r, 16 == layout.size(s1)); | |
50 REPORTER_ASSERT(r, 16 == layout.alignment(s1)); | |
51 | |
52 fields1.emplace_back(SkSL::Modifiers(), "b", context.fFloat_Type.get()); | |
53 SkSL::Type s2("s2", fields1); | |
54 REPORTER_ASSERT(r, 16 == layout.size(s2)); | |
55 REPORTER_ASSERT(r, 16 == layout.alignment(s2)); | |
56 | |
57 fields1.emplace_back(SkSL::Modifiers(), "c", context.fBool_Type.get()); | |
58 SkSL::Type s3("s3", fields1); | |
59 REPORTER_ASSERT(r, 32 == layout.size(s3)); | |
60 REPORTER_ASSERT(r, 16 == layout.alignment(s3)); | |
61 | |
62 // struct 2 | |
63 std::vector<SkSL::Type::Field> fields2; | |
64 fields2.emplace_back(SkSL::Modifiers(), "a", context.fInt_Type.get()); | |
65 SkSL::Type s4("s4", fields2); | |
66 REPORTER_ASSERT(r, 16 == layout.size(s4)); | |
67 REPORTER_ASSERT(r, 16 == layout.alignment(s4)); | |
68 | |
69 fields2.emplace_back(SkSL::Modifiers(), "b", context.fVec3_Type.get()); | |
70 SkSL::Type s5("s5", fields2); | |
71 REPORTER_ASSERT(r, 32 == layout.size(s5)); | |
72 REPORTER_ASSERT(r, 16 == layout.alignment(s5)); | |
73 | |
74 // arrays | |
75 SkSL::Type array1("float[4]", SkSL::Type::kArray_Kind, *context.fFloat_Type, 4); | |
76 REPORTER_ASSERT(r, 64 == layout.size(array1)); | |
77 REPORTER_ASSERT(r, 16 == layout.alignment(array1)); | |
78 REPORTER_ASSERT(r, 16 == layout.stride(array1)); | |
79 | |
80 SkSL::Type array2("vec4[4]", SkSL::Type::kArray_Kind, *context.fVec4_Type, 4 ); | |
81 REPORTER_ASSERT(r, 64 == layout.size(array2)); | |
82 REPORTER_ASSERT(r, 16 == layout.alignment(array2)); | |
83 REPORTER_ASSERT(r, 16 == layout.stride(array2)); | |
84 } | |
85 | |
86 DEF_TEST(SkSLMemoryLayout430Test, r) { | |
87 SkSL::Context context; | |
88 SkSL::MemoryLayout layout(SkSL::MemoryLayout::k430_Standard); | |
89 | |
90 // basic types | |
91 REPORTER_ASSERT(r, 4 == layout.size(*context.fFloat_Type)); | |
92 REPORTER_ASSERT(r, 8 == layout.size(*context.fVec2_Type)); | |
93 REPORTER_ASSERT(r, 12 == layout.size(*context.fVec3_Type)); | |
94 REPORTER_ASSERT(r, 16 == layout.size(*context.fVec4_Type)); | |
95 REPORTER_ASSERT(r, 4 == layout.size(*context.fInt_Type)); | |
96 REPORTER_ASSERT(r, 8 == layout.size(*context.fIVec2_Type)); | |
97 REPORTER_ASSERT(r, 12 == layout.size(*context.fIVec3_Type)); | |
98 REPORTER_ASSERT(r, 16 == layout.size(*context.fIVec4_Type)); | |
99 REPORTER_ASSERT(r, 1 == layout.size(*context.fBool_Type)); | |
100 REPORTER_ASSERT(r, 2 == layout.size(*context.fBVec2_Type)); | |
101 REPORTER_ASSERT(r, 3 == layout.size(*context.fBVec3_Type)); | |
102 REPORTER_ASSERT(r, 4 == layout.size(*context.fBVec4_Type)); | |
103 REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x4_Type)); | |
egdaniel
2016/11/15 16:59:28
I think I would just have 2x2, 3x3, and 4x4 since
| |
104 REPORTER_ASSERT(r, 48 == layout.size(*context.fMat3x3_Type)); | |
105 REPORTER_ASSERT(r, 32 == layout.size(*context.fMat4x2_Type)); | |
106 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fFloat_Type)); | |
107 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fVec2_Type)); | |
108 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec3_Type)); | |
109 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec4_Type)); | |
110 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fInt_Type)); | |
111 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fIVec2_Type)); | |
112 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec3_Type)); | |
113 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec4_Type)); | |
114 REPORTER_ASSERT(r, 1 == layout.alignment(*context.fBool_Type)); | |
115 REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBVec2_Type)); | |
116 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec3_Type)); | |
117 REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec4_Type)); | |
118 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x4_Type)); | |
119 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat3x3_Type)); | |
120 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fMat4x2_Type)); | |
121 | |
122 // struct 1 | |
123 std::vector<SkSL::Type::Field> fields1; | |
124 fields1.emplace_back(SkSL::Modifiers(), "a", context.fVec3_Type.get()); | |
125 SkSL::Type s1("s1", fields1); | |
126 REPORTER_ASSERT(r, 16 == layout.size(s1)); | |
127 REPORTER_ASSERT(r, 16 == layout.alignment(s1)); | |
128 | |
129 fields1.emplace_back(SkSL::Modifiers(), "b", context.fFloat_Type.get()); | |
130 SkSL::Type s2("s2", fields1); | |
131 REPORTER_ASSERT(r, 16 == layout.size(s2)); | |
132 REPORTER_ASSERT(r, 16 == layout.alignment(s2)); | |
133 | |
134 fields1.emplace_back(SkSL::Modifiers(), "c", context.fBool_Type.get()); | |
135 SkSL::Type s3("s3", fields1); | |
136 REPORTER_ASSERT(r, 32 == layout.size(s3)); | |
137 REPORTER_ASSERT(r, 16 == layout.alignment(s3)); | |
138 | |
139 // struct 2 | |
140 std::vector<SkSL::Type::Field> fields2; | |
141 fields2.emplace_back(SkSL::Modifiers(), "a", context.fInt_Type.get()); | |
142 SkSL::Type s4("s4", fields2); | |
143 REPORTER_ASSERT(r, 4 == layout.size(s4)); | |
144 REPORTER_ASSERT(r, 4 == layout.alignment(s4)); | |
145 | |
146 fields2.emplace_back(SkSL::Modifiers(), "b", context.fVec3_Type.get()); | |
147 SkSL::Type s5("s5", fields2); | |
148 REPORTER_ASSERT(r, 32 == layout.size(s5)); | |
149 REPORTER_ASSERT(r, 16 == layout.alignment(s5)); | |
150 | |
151 // arrays | |
152 SkSL::Type array1("float[4]", SkSL::Type::kArray_Kind, *context.fFloat_Type, 4); | |
153 REPORTER_ASSERT(r, 16 == layout.size(array1)); | |
154 REPORTER_ASSERT(r, 4 == layout.alignment(array1)); | |
155 REPORTER_ASSERT(r, 4 == layout.stride(array1)); | |
156 | |
157 SkSL::Type array2("vec4[4]", SkSL::Type::kArray_Kind, *context.fVec4_Type, 4 ); | |
158 REPORTER_ASSERT(r, 64 == layout.size(array2)); | |
159 REPORTER_ASSERT(r, 16 == layout.alignment(array2)); | |
160 REPORTER_ASSERT(r, 16 == layout.stride(array2)); | |
161 } | |
162 #endif | |
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