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Side by Side Diff: third_party/WebKit/Source/core/events/EventPath.cpp

Issue 2186823002: Do not call an event listener on a cloned node in svg <use>'s UA shadow tree (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rewrite Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Neither the name of Google Inc. nor the names of its 10 * * Neither the name of Google Inc. nor the names of its
(...skipping 17 matching lines...) Expand all
28 28
29 #include "core/EventNames.h" 29 #include "core/EventNames.h"
30 #include "core/dom/Document.h" 30 #include "core/dom/Document.h"
31 #include "core/dom/Touch.h" 31 #include "core/dom/Touch.h"
32 #include "core/dom/TouchList.h" 32 #include "core/dom/TouchList.h"
33 #include "core/dom/shadow/InsertionPoint.h" 33 #include "core/dom/shadow/InsertionPoint.h"
34 #include "core/dom/shadow/ShadowRoot.h" 34 #include "core/dom/shadow/ShadowRoot.h"
35 #include "core/events/TouchEvent.h" 35 #include "core/events/TouchEvent.h"
36 #include "core/events/TouchEventContext.h" 36 #include "core/events/TouchEventContext.h"
37 #include "core/html/HTMLSlotElement.h" 37 #include "core/html/HTMLSlotElement.h"
38 #include "core/svg/SVGUseElement.h"
38 39
39 namespace blink { 40 namespace blink {
40 41
41 EventTarget* EventPath::eventTargetRespectingTargetRules(Node& referenceNode) 42 EventTarget* EventPath::eventTargetRespectingTargetRules(Node& referenceNode)
42 { 43 {
43 if (referenceNode.isPseudoElement()) { 44 if (referenceNode.isPseudoElement()) {
44 ASSERT(referenceNode.parentNode()); 45 ASSERT(referenceNode.parentNode());
45 return referenceNode.parentNode(); 46 return referenceNode.parentNode();
46 } 47 }
47 48
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69 void EventPath::initializeWith(Node& node, Event* event) 70 void EventPath::initializeWith(Node& node, Event* event)
70 { 71 {
71 m_node = &node; 72 m_node = &node;
72 m_event = event; 73 m_event = event;
73 m_windowEventContext = nullptr; 74 m_windowEventContext = nullptr;
74 m_nodeEventContexts.clear(); 75 m_nodeEventContexts.clear();
75 m_treeScopeEventContexts.clear(); 76 m_treeScopeEventContexts.clear();
76 initialize(); 77 initialize();
77 } 78 }
78 79
79 static inline bool eventPathShouldBeEmptyFor(Node& node) 80 static inline bool isInSVGUseShadowTree(Node& node)
80 { 81 {
81 return node.isPseudoElement() && !node.parentElement(); 82 if (ShadowRoot* root = node.containingShadowRoot())
83 return root->type() == ShadowRootType::UserAgent && isSVGUseElement(root ->host());
84 return false;
85 }
86
87 static inline bool eventPathShouldBeEmptyFor(Node& node, Event* event)
88 {
89 return (node.isPseudoElement() && !node.parentElement()) || (isInSVGUseShado wTree(node) && event && !event->composed());
pdr. 2016/07/30 04:02:42 WDYT of breaking these two complex cases apart as
hayato 2016/08/01 03:44:10 Sounds nice. Done
82 } 90 }
83 91
84 void EventPath::initialize() 92 void EventPath::initialize()
85 { 93 {
86 if (eventPathShouldBeEmptyFor(*m_node)) 94 if (eventPathShouldBeEmptyFor(*m_node, m_event))
87 return; 95 return;
96
88 calculatePath(); 97 calculatePath();
89 calculateAdjustedTargets(); 98 calculateAdjustedTargets();
90 calculateTreeOrderAndSetNearestAncestorClosedTree(); 99 calculateTreeOrderAndSetNearestAncestorClosedTree();
91 } 100 }
92 101
93 void EventPath::calculatePath() 102 void EventPath::calculatePath()
pdr. 2016/07/30 04:02:42 I'm not very familiar with the event apis. Can you
94 { 103 {
95 ASSERT(m_node); 104 ASSERT(m_node);
96 ASSERT(m_nodeEventContexts.isEmpty()); 105 ASSERT(m_nodeEventContexts.isEmpty());
97 m_node->updateDistribution(); 106 m_node->updateDistribution();
98 107
99 // For performance and memory usage reasons we want to store the 108 // For performance and memory usage reasons we want to store the
100 // path using as few bytes as possible and with as few allocations 109 // path using as few bytes as possible and with as few allocations
101 // as possible which is why we gather the data on the stack before 110 // as possible which is why we gather the data on the stack before
102 // storing it in a perfectly sized m_nodeEventContexts Vector. 111 // storing it in a perfectly sized m_nodeEventContexts Vector.
103 HeapVector<Member<Node>, 64> nodesInPath; 112 HeapVector<Member<Node>, 64> nodesInPath;
104 Node* current = m_node; 113 Node* current = m_node;
114
115 // Exclude nodes in SVG <use>'s shadow tree from event path.
116 // See crbug.com/630870
117 while (isInSVGUseShadowTree(*current))
pdr. 2016/07/30 04:02:42 I think this can be rewritten using existing apis
hayato 2016/08/01 03:44:10 Thanks! Done.
118 current = &current->containingShadowRoot()->host();
119
105 nodesInPath.append(current); 120 nodesInPath.append(current);
106 while (current) { 121 while (current) {
107 if (m_event && current->keepEventInNode(m_event)) 122 if (m_event && current->keepEventInNode(m_event))
108 break; 123 break;
109 HeapVector<Member<InsertionPoint>, 8> insertionPoints; 124 HeapVector<Member<InsertionPoint>, 8> insertionPoints;
110 collectDestinationInsertionPoints(*current, insertionPoints); 125 collectDestinationInsertionPoints(*current, insertionPoints);
111 if (!insertionPoints.isEmpty()) { 126 if (!insertionPoints.isEmpty()) {
112 for (const auto& insertionPoint : insertionPoints) { 127 for (const auto& insertionPoint : insertionPoints) {
113 if (insertionPoint->isShadowInsertionPoint()) { 128 if (insertionPoint->isShadowInsertionPoint()) {
114 ShadowRoot* containingShadowRoot = insertionPoint->containin gShadowRoot(); 129 ShadowRoot* containingShadowRoot = insertionPoint->containin gShadowRoot();
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362 DEFINE_TRACE(EventPath) 377 DEFINE_TRACE(EventPath)
363 { 378 {
364 visitor->trace(m_nodeEventContexts); 379 visitor->trace(m_nodeEventContexts);
365 visitor->trace(m_node); 380 visitor->trace(m_node);
366 visitor->trace(m_event); 381 visitor->trace(m_event);
367 visitor->trace(m_treeScopeEventContexts); 382 visitor->trace(m_treeScopeEventContexts);
368 visitor->trace(m_windowEventContext); 383 visitor->trace(m_windowEventContext);
369 } 384 }
370 385
371 } // namespace blink 386 } // namespace blink
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