Index: ui/gl/ca_renderer_layer_params.h |
diff --git a/ui/gl/ca_renderer_layer_params.h b/ui/gl/ca_renderer_layer_params.h |
index 22ba8aacf8706b8a736da5a39da47d78e231bf2d..9a55767512169d44fba4827af21198a2dcba0db3 100644 |
--- a/ui/gl/ca_renderer_layer_params.h |
+++ b/ui/gl/ca_renderer_layer_params.h |
@@ -69,6 +69,8 @@ struct GL_EXPORT CARendererLayerParams { |
float amount = 0; |
gfx::Point drop_shadow_offset; |
SkColor drop_shadow_color = 0; |
+ |
+ bool operator==(const FilterEffect& rhs) const; |
}; |
using FilterEffects = std::vector<FilterEffect>; |
@@ -77,4 +79,7 @@ struct GL_EXPORT CARendererLayerParams { |
} // namespace ui |
+bool operator==(const ui::CARendererLayerParams::FilterEffect& a, |
+ const ui::CARendererLayerParams::FilterEffect& b); |
piman
2016/07/26 20:42:43
Why the need for this one? ADL should find FilterE
erikchen
2016/07/26 21:49:26
I thought I needed this for std::vector<T>::operat
|
+ |
#endif // UI_GL_CA_RENDERER_LAYER_PARAMS_H_ |