OLD | NEW |
---|---|
1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_FAST_ACCESSOR_ASSEMBLER_H_ | 5 #ifndef V8_FAST_ACCESSOR_ASSEMBLER_H_ |
6 #define V8_FAST_ACCESSOR_ASSEMBLER_H_ | 6 #define V8_FAST_ACCESSOR_ASSEMBLER_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 #include <memory> | 9 #include <memory> |
10 #include <vector> | 10 #include <vector> |
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
47 typedef v8::experimental::FastAccessorBuilder::LabelId LabelId; | 47 typedef v8::experimental::FastAccessorBuilder::LabelId LabelId; |
48 typedef v8::FunctionCallback FunctionCallback; | 48 typedef v8::FunctionCallback FunctionCallback; |
49 | 49 |
50 explicit FastAccessorAssembler(Isolate* isolate); | 50 explicit FastAccessorAssembler(Isolate* isolate); |
51 ~FastAccessorAssembler(); | 51 ~FastAccessorAssembler(); |
52 | 52 |
53 // Builder / assembler functions: | 53 // Builder / assembler functions: |
54 ValueId IntegerConstant(int int_constant); | 54 ValueId IntegerConstant(int int_constant); |
55 ValueId GetReceiver(); | 55 ValueId GetReceiver(); |
56 ValueId LoadInternalField(ValueId value_id, int field_no); | 56 ValueId LoadInternalField(ValueId value_id, int field_no); |
57 | |
58 // Loads internal field and assumes the object is indeed a valid API object | |
59 // with the proper internal fields present. | |
60 // The intended use is to call this on an object whose structure has already | |
61 // been checked previously, e.g. the accessor's receiver, which is map-checked | |
62 // before the fast accessor is called on it. Using this on an arbitrary object | |
63 // will result in unsafe memory accesses. | |
64 ValueId LoadInternalFieldUnchecked(ValueId value_id, int field_no); | |
65 | |
57 ValueId LoadValue(ValueId value_id, int offset); | 66 ValueId LoadValue(ValueId value_id, int offset); |
58 ValueId LoadObject(ValueId value_id, int offset); | 67 ValueId LoadObject(ValueId value_id, int offset); |
59 | 68 |
60 // Builder / assembler functions for control flow. | 69 // Builder / assembler functions for control flow. |
61 void ReturnValue(ValueId value_id); | 70 void ReturnValue(ValueId value_id); |
62 void CheckFlagSetOrReturnNull(ValueId value_id, int mask); | 71 void CheckFlagSetOrReturnNull(ValueId value_id, int mask); |
63 void CheckNotZeroOrReturnNull(ValueId value_id); | 72 void CheckNotZeroOrReturnNull(ValueId value_id); |
64 LabelId MakeLabel(); | 73 LabelId MakeLabel(); |
65 void SetLabel(LabelId label_id); | 74 void SetLabel(LabelId label_id); |
66 void CheckNotZeroOrJump(ValueId value_id, LabelId label_id); | 75 void CheckNotZeroOrJump(ValueId value_id, LabelId label_id); |
67 | 76 |
68 // C++ callback. | 77 // C++ callback. |
69 ValueId Call(FunctionCallback callback, ValueId arg); | 78 ValueId Call(FunctionCallback callback, ValueId arg); |
70 | 79 |
71 // Assemble the code. | 80 // Assemble the code. |
72 MaybeHandle<Code> Build(); | 81 MaybeHandle<Code> Build(); |
73 | 82 |
74 private: | 83 private: |
75 ValueId FromRaw(compiler::Node* node); | 84 ValueId FromRaw(compiler::Node* node); |
76 LabelId FromRaw(CodeStubAssembler::Label* label); | 85 LabelId FromRaw(CodeStubAssembler::Label* label); |
77 compiler::Node* FromId(ValueId value) const; | 86 compiler::Node* FromId(ValueId value) const; |
78 CodeStubAssembler::Label* FromId(LabelId value) const; | 87 CodeStubAssembler::Label* FromId(LabelId value) const; |
88 void CheckIsJSObjectOrJump(ValueId value, LabelId label_id); | |
vogelheim
2016/08/08 11:47:22
nitpick: Maybe add empty line. The previous 4 meth
Alfonso
2016/08/08 13:03:28
Acknowledged.
| |
79 | 89 |
80 void Clear(); | 90 void Clear(); |
81 Zone* zone() { return &zone_; } | 91 Zone* zone() { return &zone_; } |
82 Isolate* isolate() const { return isolate_; } | 92 Isolate* isolate() const { return isolate_; } |
83 | 93 |
84 Zone zone_; | 94 Zone zone_; |
85 Isolate* isolate_; | 95 Isolate* isolate_; |
86 std::unique_ptr<CodeStubAssembler> assembler_; | 96 std::unique_ptr<CodeStubAssembler> assembler_; |
87 | 97 |
88 // To prevent exposing the RMA internals to the outside world, we'll map | 98 // To prevent exposing the RMA internals to the outside world, we'll map |
89 // Node + Label pointers integers wrapped in ValueId and LabelId instances. | 99 // Node + Label pointers integers wrapped in ValueId and LabelId instances. |
90 // These vectors maintain this mapping. | 100 // These vectors maintain this mapping. |
91 std::vector<compiler::Node*> nodes_; | 101 std::vector<compiler::Node*> nodes_; |
92 std::vector<CodeStubAssembler::Label*> labels_; | 102 std::vector<CodeStubAssembler::Label*> labels_; |
93 | 103 |
94 // Remember the current state for easy error checking. (We prefer to be | 104 // Remember the current state for easy error checking. (We prefer to be |
95 // strict as this class will be exposed at the API.) | 105 // strict as this class will be exposed at the API.) |
96 enum { kBuilding, kBuilt, kError } state_; | 106 enum { kBuilding, kBuilt, kError } state_; |
97 | 107 |
98 DISALLOW_COPY_AND_ASSIGN(FastAccessorAssembler); | 108 DISALLOW_COPY_AND_ASSIGN(FastAccessorAssembler); |
99 }; | 109 }; |
100 | 110 |
101 } // namespace internal | 111 } // namespace internal |
102 } // namespace v8 | 112 } // namespace v8 |
103 | 113 |
104 #endif // V8_FAST_ACCESSOR_ASSEMBLER_H_ | 114 #endif // V8_FAST_ACCESSOR_ASSEMBLER_H_ |
OLD | NEW |