| Index: third_party/WebKit/LayoutTests/fast/canvas/DrawImageSinglePixelStretch.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/DrawImageSinglePixelStretch.html b/third_party/WebKit/LayoutTests/fast/canvas/DrawImageSinglePixelStretch.html
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| deleted file mode 100644
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| index 8ce02d3e547226475877597a37c337416723ed27..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/DrawImageSinglePixelStretch.html
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| +++ /dev/null
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| @@ -1,89 +0,0 @@
|
| -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
|
| -<html>
|
| -
|
| - <head>
|
| - <title>Odd stretching of pixel-wide drawImage call</title>
|
| - <script type="text/javascript" charset="utf-8">
|
| - window.addEventListener('DOMContentLoaded', init, true);
|
| -
|
| - var image, ctx;
|
| -
|
| - function init () {
|
| - if (window.testRunner) {
|
| - testRunner.dumpAsText();
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| - testRunner.waitUntilDone();
|
| - }
|
| -
|
| - var canvas = document.getElementById("c");
|
| - canvas.width = 200;
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| - canvas.height = 50;
|
| - ctx = canvas.getContext('2d');
|
| -
|
| - image = new Image();
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| - image.addEventListener('load', draw, false);
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| - image.src = 'resources/orangePixels.gif';
|
| - };
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| -
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| - function draw () {
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| - var w = ctx.canvas.width;
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| - var h = ctx.canvas.height;
|
| - // part between left corner and arrow
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| - ctx.drawImage(image, 3, 2, 1, 1,
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| - 0, 0, w, h);
|
| - setTimeout(checkPixels, 0);
|
| - };
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| -
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| - function checkPixels() {
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| - var passed = areAllRowsUniform(ctx);
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| -
|
| - var result = document.getElementById('result');
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| - if (passed)
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| - result.innerHTML = "PASSED";
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| - else
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| - result.innerHTML = "FAILED";
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| -
|
| - if (window.testRunner)
|
| - testRunner.notifyDone();
|
| - }
|
| -
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| - function areAllRowsUniform(ctx) {
|
| - for (var y = 0; y < ctx.canvas.height; y++) {
|
| - if (!isRowUniform(ctx,y))
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| - return false;
|
| - }
|
| -
|
| - return true;
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| - }
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| -
|
| - function isRowUniform(ctx, y) {
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| - var start = getPixel(ctx, 0, y);
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| -
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| - for (var i = 0; i < ctx.canvas.width; i++) {
|
| - if (!areEqual(start, getPixel(ctx, i, y)))
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| - return false;
|
| - }
|
| -
|
| - return true;
|
| - };
|
| -
|
| - function areEqual(a, b) {
|
| - return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3];
|
| - };
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| -
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| - function getPixel(ctx, x, y) {
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| - var idata = ctx.getImageData(x,y,1,1);
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| - return idata.data;
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| - };
|
| - </script>
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| -
|
| - </head>
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| -
|
| - <body>
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| - <p>DrawImage with a source of a single pixel should draw one uniform color throughout. Neighboring pixels in the source image shouldn't affect the destination rect's output pixels</p>
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| - <p>(Bugzilla: https://bugs.webkit.org/show_bug.cgi?id=58267) (Radar: rdar://problem/9148473)</p>
|
| -
|
| - <p> This canvas should be uniformly one color </p>
|
| - <p id="result"></p>
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| - <canvas id="c"</canvas>
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| - </body>
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| -</html>
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|
|